My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Elixir Golem Electro Wizard
The Log
Goblin Gang Firecracker Elixir Golem
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Elixir Golem Battle Healer Electro Wizard
Fireball
Goblin Gang Firecracker Elixir Golem Battle Healer Electro Wizard
Poison
Goblin Gang Firecracker Elixir Golem Battle Healer Electro Wizard
Lightning
Knight Battle Healer Electro Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Battle Healer Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Firecracker Elixir Golem Battle Healer Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Knight Elixir Golem Battle Healer Mega Knight
Knight
Goblin Gang Firecracker Zap Electro Wizard
Goblin Gang
Knight Firecracker Elixir Golem Battle Healer
Firecracker
Zap Knight Elixir Golem Goblin Gang Battle Healer Mega Knight
Elixir Golem
Firecracker Battle Healer Zap Goblin Gang
Battle Healer
Elixir Golem Zap Goblin Gang Firecracker Electro Wizard
Electro Wizard
Zap Knight Battle Healer Mega Knight
Mega Knight
Zap Firecracker Electro Wizard

Defense Synergies 5 12

Zap
Electro Wizard Mega Knight Knight Goblin Gang Firecracker Battle Healer
Knight
Goblin Gang Firecracker Electro Wizard Zap
Goblin Gang
Knight Zap Firecracker Battle Healer Electro Wizard
Firecracker
Knight Zap Goblin Gang Battle Healer Electro Wizard Mega Knight
Elixir Golem
Battle Healer
Zap Goblin Gang Firecracker Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Firecracker Battle Healer Mega Knight
Mega Knight
Zap Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard
Zap Knight Goblin Gang Firecracker Battle Healer Electro Wizard Mega Knight
Goblin Gang Mega Knight Knight Electro Wizard
Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Battle Healer Mega Knight
Goblin Gang Zap Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Goblin Gang Firecracker
Zap Battle Healer Electro Wizard Mega Knight
Goblin Gang
Knight Goblin Gang Firecracker Battle Healer Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Knight Firecracker Mega Knight
Zap Goblin Gang Firecracker Electro Wizard
Mega Knight Zap Knight Goblin Gang Battle Healer Electro Wizard
Mega Knight Zap Goblin Gang Firecracker Electro Wizard
Knight Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight Knight Goblin Gang Firecracker Electro Wizard
Mega Knight Zap Knight Goblin Gang Firecracker Battle Healer Electro Wizard
Zap Knight Firecracker Battle Healer Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Knight Firecracker Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Battle Healer Electro Wizard
Electro Wizard Zap Knight Goblin Gang Firecracker Battle Healer Mega Knight
Goblin Gang Mega Knight Zap Knight Battle Healer Electro Wizard
Goblin Gang Mega Knight Zap Knight Battle Healer Electro Wizard
Knight Goblin Gang Battle Healer Mega Knight
Firecracker Zap Goblin Gang Electro Wizard
Goblin Gang Knight Battle Healer Electro Wizard
Mega Knight Knight Battle Healer
Zap Electro Wizard Mega Knight Knight Firecracker
Goblin Gang
Mega Knight Knight
Mega Knight Zap Electro Wizard
Mega Knight Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Electro Wizard Zap Knight Firecracker Battle Healer
Mega Knight Zap Firecracker Battle Healer Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Electro Wizard
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Goblin Gang Electro Wizard
Firecracker Zap Knight Electro Wizard
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap Electro Wizard
Zap Mega Knight
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Goblin Gang
Zap Firecracker Electro Wizard
Knight Goblin Gang Firecracker Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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