My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Demolisher Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Goblin Demolisher
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Goblin Demolisher Mother Witch
Fireball
Goblin Gang Firecracker Mother Witch
Poison
Goblin Gang Firecracker Mother Witch
Lightning
Knight Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Mother Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Firecracker Fireball Goblin Demolisher Mother Witch Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Knight Goblin Demolisher Mother Witch
Knight
Goblin Gang Firecracker Zap Fireball Goblin Demolisher Mother Witch
Goblin Gang
Knight Firecracker
Firecracker
Zap Knight Goblin Gang
Fireball
Zap Knight
Goblin Demolisher
Zap Knight Goblin Machine
Mother Witch
Zap Knight
Goblin Machine
Goblin Demolisher

Defense Synergies 4 9

Zap
Fireball Knight Goblin Gang Firecracker Goblin Demolisher Mother Witch
Knight
Goblin Gang Firecracker Goblin Demolisher Zap Fireball Mother Witch
Goblin Gang
Knight Zap Firecracker
Firecracker
Knight Zap Goblin Gang
Fireball
Zap Knight
Goblin Demolisher
Knight Zap Goblin Machine
Mother Witch
Zap Knight
Goblin Machine
Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Goblin Demolisher
Zap Knight Goblin Gang Firecracker
Goblin Gang Knight
Knight Goblin Gang Firecracker
Firecracker Fireball Goblin Demolisher
Goblin Gang Fireball Zap Firecracker Goblin Demolisher Mother Witch
Zap Goblin Gang Firecracker Fireball
Zap Fireball
Goblin Gang
Knight Goblin Gang Firecracker
Goblin Gang Mother Witch Zap Knight Firecracker Fireball Goblin Demolisher
Zap Goblin Gang Firecracker Fireball
Zap Knight Goblin Gang Fireball
Fireball Zap Goblin Gang Firecracker Goblin Demolisher
Knight Goblin Gang
Zap Goblin Gang Fireball
Knight Goblin Gang Firecracker Fireball
Fireball Zap Knight Goblin Gang Firecracker Goblin Demolisher
Zap Knight Firecracker Fireball Goblin Demolisher Mother Witch
Goblin Gang Goblin Demolisher Knight Firecracker Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball
Fireball Zap Knight Goblin Gang Firecracker
Goblin Gang Zap Knight
Goblin Gang Zap Knight Fireball
Knight Goblin Gang
Firecracker Fireball Mother Witch Zap Goblin Gang Goblin Demolisher
Goblin Gang Knight Fireball
Knight
Zap Knight Firecracker Fireball
Goblin Gang
Knight
Zap Fireball
Knight Goblin Gang Fireball
Firecracker Fireball Goblin Demolisher
Goblin Gang Zap Knight Firecracker Fireball
Zap Firecracker Fireball Mother Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker Goblin Demolisher
Firecracker Fireball Mother Witch Zap Goblin Machine
Firecracker Goblin Demolisher
Fireball Zap Firecracker Goblin Demolisher
Fireball Zap Firecracker
Goblin Gang Fireball
Firecracker Zap Knight Fireball Goblin Machine
Fireball Zap Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Goblin Demolisher
Firecracker Fireball Goblin Demolisher
Fireball
Zap Firecracker Fireball Goblin Demolisher Goblin Machine
Zap Firecracker Fireball Goblin Demolisher Mother Witch Goblin Machine
Fireball
Fireball
Zap Fireball
Zap Firecracker Goblin Demolisher Mother Witch Fireball Goblin Machine
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Mother Witch
Zap Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Goblin Gang Fireball
Fireball Zap Firecracker
Fireball
Fireball Knight Goblin Gang Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Goblin Gang Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball
Fireball Firecracker

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