My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Wall Breakers Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Wall Breakers Princess Inferno Dragon
Zap
Goblin Gang Firecracker Wall Breakers Princess Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Firecracker Wall Breakers Princess
The Log
Goblin Gang Firecracker Hog Rider Wall Breakers Princess
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Wall Breakers Princess
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider Wall Breakers Princess Inferno Dragon
Fireball
Goblin Gang Firecracker Hog Rider Wall Breakers Princess Inferno Dragon
Poison
Goblin Gang Firecracker Princess
Lightning
Knight Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Knight Goblin Gang Firecracker Princess Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Knight Goblin Gang

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Wall Breakers Princess
Knight
Goblin Gang Firecracker Hog Rider Wall Breakers Princess Zap
Goblin Gang
Knight Hog Rider Firecracker Princess
Firecracker
Zap Knight Hog Rider Goblin Gang Wall Breakers Princess Inferno Dragon
Hog Rider
Zap Knight Goblin Gang Firecracker Princess
Wall Breakers
Knight Zap Firecracker Princess
Princess
Knight Zap Goblin Gang Firecracker Hog Rider Wall Breakers
Inferno Dragon
Firecracker

Defense Synergies 3 9

Zap
Knight Goblin Gang Firecracker Princess Inferno Dragon
Knight
Goblin Gang Firecracker Princess Zap
Goblin Gang
Knight Zap Firecracker Princess Inferno Dragon
Firecracker
Knight Zap Goblin Gang Princess
Hog Rider
Wall Breakers
Princess
Knight Zap Goblin Gang Firecracker
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Inferno Dragon Zap Knight Goblin Gang Firecracker
Goblin Gang Knight Inferno Dragon
Inferno Dragon Knight Goblin Gang Firecracker
Firecracker Princess
Goblin Gang Zap Firecracker
Inferno Dragon Zap Goblin Gang Firecracker Princess
Zap
Inferno Dragon Goblin Gang Princess
Knight Goblin Gang Firecracker
Goblin Gang Zap Knight Firecracker Princess
Inferno Dragon Zap Goblin Gang Firecracker Princess
Zap Knight Goblin Gang
Zap Goblin Gang Firecracker Princess
Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Inferno Dragon
Knight Goblin Gang Firecracker
Zap Knight Goblin Gang Firecracker
Zap Knight Firecracker Princess Inferno Dragon
Inferno Dragon
Goblin Gang Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang Firecracker Inferno Dragon
Goblin Gang Zap Knight
Goblin Gang Zap Knight
Knight Goblin Gang Inferno Dragon
Firecracker Zap Goblin Gang Princess
Goblin Gang Knight
Knight Inferno Dragon
Zap Knight Firecracker Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight
Zap
Knight Goblin Gang
Firecracker Princess
Goblin Gang Zap Knight Firecracker Inferno Dragon
Zap Firecracker Princess Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker
Firecracker Zap Princess
Knight Firecracker
Zap Firecracker
Firecracker Zap Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker
Goblin Gang
Firecracker Zap Knight Princess
Zap Firecracker Princess
Knight Firecracker Princess
Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Princess
Firecracker Princess
Zap Firecracker Princess
Zap Firecracker Princess
Princess
Zap
Zap Firecracker Princess
Inferno Dragon
Firecracker Zap Princess
Zap Princess
Zap Firecracker
Zap Firecracker Princess
Zap Firecracker
Zap
Zap Firecracker Princess
Firecracker Princess
Zap Goblin Gang Princess
Zap Firecracker Princess
Knight Goblin Gang Firecracker Princess
Zap Firecracker Princess
Zap
Firecracker
Zap Goblin Gang Firecracker Princess
Firecracker Zap Princess
Zap Firecracker Princess
Inferno Dragon
Firecracker

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