My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Demolisher Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Curse
Giant Snowball
Goblin Gang Goblin Curse
Zap
Goblin Gang Firecracker Goblin Curse Goblin Giant
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Curse
The Log
Goblin Gang Firecracker Goblin Demolisher Goblin Curse
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Goblin Curse
Royal Delivery
Knight Goblin Gang Firecracker Goblin Demolisher Mother Witch
Fireball
Goblin Gang Firecracker Mother Witch
Poison
Goblin Gang Firecracker Goblin Curse Mother Witch
Lightning
Knight Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Goblin Curse Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Knight Goblin Gang Firecracker Goblin Demolisher Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Knight Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Curse Goblin Giant Knight Mother Witch
Knight
Goblin Gang Firecracker Zap Mother Witch
Goblin Gang
Knight Firecracker Goblin Giant
Firecracker
Zap Knight Goblin Gang Goblin Giant
Goblin Demolisher
Goblin Curse
Zap
Goblin Giant
Zap Goblin Gang Firecracker Mother Witch
Mother Witch
Zap Knight Goblin Giant

Defense Synergies 3 6

Zap
Goblin Giant Knight Goblin Gang Firecracker Mother Witch
Knight
Goblin Gang Firecracker Zap Mother Witch
Goblin Gang
Knight Zap Firecracker
Firecracker
Knight Zap Goblin Gang
Goblin Demolisher
Goblin Curse
Goblin Giant
Zap
Mother Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Goblin Giant
Zap Knight Goblin Gang Firecracker Goblin Curse
Goblin Gang Knight Goblin Curse
Knight Goblin Gang Firecracker Goblin Curse
Firecracker
Goblin Gang Zap Firecracker Mother Witch
Zap Goblin Gang Firecracker Goblin Curse
Zap Goblin Giant
Goblin Gang Goblin Curse
Knight Goblin Gang Firecracker
Goblin Gang Goblin Curse Mother Witch Zap Knight Firecracker Goblin Giant
Zap Goblin Gang Firecracker Goblin Curse
Zap Knight Goblin Gang Goblin Curse
Zap Goblin Gang Firecracker Goblin Curse
Knight Goblin Gang Goblin Curse
Zap Goblin Gang Goblin Curse
Knight Goblin Gang Firecracker
Zap Knight Goblin Gang Firecracker
Zap Knight Firecracker Goblin Curse Mother Witch
Goblin Curse
Goblin Gang Knight Firecracker Goblin Curse Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang Firecracker
Goblin Gang Zap Knight Goblin Giant
Goblin Gang Zap Knight Goblin Giant
Knight Goblin Gang Goblin Curse Goblin Giant
Firecracker Mother Witch Zap Goblin Gang Goblin Curse Goblin Giant
Goblin Gang Knight Goblin Giant
Knight Goblin Curse Goblin Giant
Zap Knight Firecracker
Goblin Gang Goblin Curse Goblin Giant
Knight
Zap Goblin Giant
Knight Goblin Gang Goblin Curse Goblin Giant
Firecracker Goblin Curse
Goblin Gang Zap Knight Firecracker Goblin Giant
Zap Firecracker Goblin Curse Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Goblin Curse
Goblin Giant
Knight Firecracker
Zap Firecracker Goblin Curse
Firecracker Mother Witch Zap Goblin Curse Goblin Giant
Firecracker
Zap Firecracker Goblin Curse
Zap Firecracker
Goblin Gang
Firecracker Zap Knight
Zap Firecracker Goblin Curse
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Goblin Curse Mother Witch
Zap
Zap Firecracker Goblin Curse Mother Witch
Firecracker Zap
Zap
Zap Firecracker Goblin Curse
Zap Firecracker Goblin Curse Mother Witch
Zap Firecracker
Zap
Zap Firecracker
Firecracker Goblin Curse
Zap Goblin Gang
Zap Firecracker Goblin Curse
Knight Goblin Gang Firecracker
Zap Firecracker
Zap
Firecracker
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Goblin Giant

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