My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Inferno Tower Princess
Barbarian Barrel
Knight Goblin Gang Inferno Tower Princess
The Log
Goblin Gang Mini P.E.K.K.A Princess
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Princess
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Princess
Fireball
Goblin Gang Inferno Tower Princess
Poison
Goblin Gang Inferno Tower Princess
Lightning
Knight Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Princess Mini P.E.K.K.A Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Mini P.E.K.K.A The Log Princess
Knight
Goblin Gang Princess Zap The Log
Goblin Gang
Knight Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Goblin Gang The Log Princess
Inferno Tower
Rocket
The Log
Zap Knight Mini P.E.K.K.A Princess
Princess
Knight Zap Goblin Gang Mini P.E.K.K.A The Log

Defense Synergies 7 14

Zap
Mini P.E.K.K.A Knight Goblin Gang Inferno Tower The Log Princess
Knight
Goblin Gang Inferno Tower Princess Zap Mini P.E.K.K.A The Log
Goblin Gang
Knight Inferno Tower Zap Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A
Zap The Log Knight Goblin Gang Princess
Inferno Tower
Knight Goblin Gang The Log Zap Princess
Rocket
The Log
The Log
Mini P.E.K.K.A Inferno Tower Zap Knight Goblin Gang Rocket Princess
Princess
Knight Zap Goblin Gang Mini P.E.K.K.A Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Zap Knight Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Inferno Tower Rocket Knight
Mini P.E.K.K.A Inferno Tower Knight Goblin Gang
Mini P.E.K.K.A Rocket The Log Princess
Goblin Gang The Log Zap
Inferno Tower Rocket Zap Goblin Gang Princess
Rocket Zap Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Goblin Gang Princess
Knight Goblin Gang Mini P.E.K.K.A Inferno Tower
Goblin Gang Zap Knight The Log Princess
Inferno Tower Zap Goblin Gang Princess
Mini P.E.K.K.A Inferno Tower Zap Knight Goblin Gang Rocket The Log
Rocket Zap Goblin Gang Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A Inferno Tower Knight Goblin Gang
Inferno Tower Rocket Zap Goblin Gang Mini P.E.K.K.A The Log
Knight Goblin Gang Mini P.E.K.K.A Inferno Tower
Zap Knight Goblin Gang The Log
Zap The Log Knight Princess
Mini P.E.K.K.A Inferno Tower
Goblin Gang Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap Inferno Tower
Zap Knight Goblin Gang Mini P.E.K.K.A Rocket The Log
Goblin Gang Zap Knight Mini P.E.K.K.A Inferno Tower Rocket The Log
Goblin Gang Mini P.E.K.K.A Rocket Zap Knight Inferno Tower The Log
Inferno Tower Knight Goblin Gang Mini P.E.K.K.A
Rocket Zap Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Rocket Knight Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight
Zap Rocket Knight Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Mini P.E.K.K.A Inferno Tower
Rocket Zap The Log
Mini P.E.K.K.A Rocket Knight Goblin Gang Inferno Tower
Princess
Goblin Gang Inferno Tower Zap Knight Mini P.E.K.K.A Rocket The Log
Zap Mini P.E.K.K.A Inferno Tower The Log Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Rocket The Log
Zap The Log Princess
Rocket The Log
Knight Rocket The Log
Rocket Zap The Log
Zap Rocket Princess
The Log Princess
The Log Zap Princess
The Log Zap
Rocket Goblin Gang Mini P.E.K.K.A
Rocket Zap Knight The Log Princess
Zap Rocket Princess
Rocket Knight The Log Princess
Rocket Princess
Princess Zap The Log
Rocket Zap The Log Princess
Rocket The Log Princess
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A The Log Princess
Rocket Zap The Log Princess
Rocket The Log
Rocket Princess
Rocket The Log
Rocket Zap The Log
Zap The Log Princess
The Log Zap Princess
Zap The Log Princess
Rocket Zap The Log
Zap Princess
Zap Rocket
Mini P.E.K.K.A
Zap Rocket The Log
Zap Rocket Princess
Rocket The Log Princess
Zap Goblin Gang Rocket Princess
Rocket Zap Princess
The Log
Knight Goblin Gang Mini P.E.K.K.A Rocket Princess
The Log Zap Princess
Rocket Zap
Zap Goblin Gang Rocket The Log Princess
Zap Rocket Princess
Zap Rocket The Log Princess

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