My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Wizard Ice Wizard Royal Ghost
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Wizard Ice Wizard Royal Ghost
Fireball
Goblin Gang Wizard Ice Wizard
Poison
Goblin Gang Wizard Ice Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Ice Wizard Royal Ghost Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Mini P.E.K.K.A The Log Ice Wizard Royal Ghost
Knight
Goblin Gang Zap Wizard The Log Ice Wizard
Goblin Gang
Knight Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A
Zap Goblin Gang Wizard The Log Ice Wizard
Wizard
Knight Mini P.E.K.K.A Royal Ghost
The Log
Zap Knight Mini P.E.K.K.A
Ice Wizard
Zap Knight Mini P.E.K.K.A
Royal Ghost
Zap Goblin Gang Wizard

Defense Synergies 4 19

Zap
Mini P.E.K.K.A Knight Goblin Gang The Log Ice Wizard Royal Ghost
Knight
Goblin Gang Ice Wizard Zap Mini P.E.K.K.A Wizard The Log
Goblin Gang
Knight Zap Mini P.E.K.K.A The Log Ice Wizard
Mini P.E.K.K.A
Zap The Log Knight Goblin Gang Wizard Ice Wizard Royal Ghost
Wizard
Knight Mini P.E.K.K.A The Log Ice Wizard Royal Ghost
The Log
Mini P.E.K.K.A Zap Knight Goblin Gang Wizard Ice Wizard Royal Ghost
Ice Wizard
Knight Zap Goblin Gang Mini P.E.K.K.A Wizard The Log
Royal Ghost
Zap Mini P.E.K.K.A Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Mini P.E.K.K.A Zap Knight Goblin Gang The Log Ice Wizard
Goblin Gang Mini P.E.K.K.A Knight Ice Wizard
Mini P.E.K.K.A Knight Goblin Gang Ice Wizard
Mini P.E.K.K.A The Log
Goblin Gang The Log Zap Ice Wizard Royal Ghost
Zap Goblin Gang Wizard Ice Wizard
Zap The Log
Mini P.E.K.K.A Goblin Gang Ice Wizard
Knight Goblin Gang Mini P.E.K.K.A Ice Wizard Royal Ghost
Goblin Gang Ice Wizard Zap Knight Wizard The Log Royal Ghost
Zap Goblin Gang Wizard Ice Wizard
Mini P.E.K.K.A Zap Knight Goblin Gang Wizard The Log Ice Wizard
Wizard Zap Goblin Gang Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A The Log
Wizard Knight Goblin Gang Mini P.E.K.K.A
Zap Knight Goblin Gang Wizard The Log Ice Wizard Royal Ghost
Zap Wizard The Log Knight Ice Wizard Royal Ghost
Mini P.E.K.K.A
Goblin Gang Wizard Royal Ghost Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap Royal Ghost
Zap Knight Goblin Gang Mini P.E.K.K.A Wizard The Log Royal Ghost
Goblin Gang Zap Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Zap Knight The Log
Knight Goblin Gang Mini P.E.K.K.A
Wizard Zap Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Knight Ice Wizard
Mini P.E.K.K.A Knight
Zap Knight Mini P.E.K.K.A The Log
Goblin Gang
Knight Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Knight Goblin Gang Wizard
Wizard
Goblin Gang Zap Knight Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Wizard The Log Ice Wizard Royal Ghost
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Royal Ghost
Zap The Log Ice Wizard Royal Ghost
The Log
Knight The Log
Wizard Zap The Log
Wizard Zap Ice Wizard
Wizard The Log
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Goblin Gang Mini P.E.K.K.A
Zap Knight Wizard The Log
Zap Wizard
Knight The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Ice Wizard
The Log Zap Wizard Ice Wizard Royal Ghost
Zap Wizard The Log
Zap The Log
Zap Wizard Ice Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Goblin Gang
Zap Wizard Ice Wizard
The Log
Knight Goblin Gang Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Zap Goblin Gang The Log
Zap
Zap The Log Royal Ghost
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: