My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Inferno Dragon Little Prince
Zap
Goblin Gang Mortar Inferno Dragon Little Prince
Barbarian Barrel
Knight Goblin Gang Mortar Musketeer Little Prince
The Log
Goblin Gang Musketeer Little Prince
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang Little Prince
Royal Delivery
Knight Goblin Gang Musketeer Inferno Dragon Little Prince
Fireball
Goblin Gang Mortar Musketeer Inferno Dragon Little Prince
Poison
Goblin Gang Mortar Musketeer Little Prince
Lightning
Knight Mortar Musketeer Inferno Dragon Little Prince
Rocket
Mortar Musketeer Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Little Prince Mortar Musketeer Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Little Prince

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Mortar Musketeer Mega Knight Little Prince
Knight
Goblin Gang Mortar Musketeer Zap Little Prince
Goblin Gang
Knight Mortar
Mortar
Knight Zap Goblin Gang Musketeer
Musketeer
Knight Zap Mortar Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Musketeer
Little Prince
Zap Knight

Defense Synergies 5 13

Zap
Mega Knight Knight Goblin Gang Mortar Musketeer Inferno Dragon Little Prince
Knight
Goblin Gang Musketeer Little Prince Zap Mortar
Goblin Gang
Knight Musketeer Zap Mortar Inferno Dragon
Mortar
Zap Knight Goblin Gang Musketeer Inferno Dragon
Musketeer
Knight Goblin Gang Zap Mortar Mega Knight
Inferno Dragon
Zap Goblin Gang Mortar Mega Knight
Mega Knight
Zap Musketeer Inferno Dragon
Little Prince
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Musketeer
Inferno Dragon Zap Knight Goblin Gang Mortar Musketeer Mega Knight
Goblin Gang Mortar Mega Knight Knight Musketeer Inferno Dragon
Inferno Dragon Knight Goblin Gang Mortar Musketeer Mega Knight
Mega Knight
Goblin Gang Zap Musketeer Mega Knight
Musketeer Inferno Dragon Zap Goblin Gang Mortar Little Prince
Zap Musketeer Mega Knight
Inferno Dragon Goblin Gang Mortar Musketeer
Knight Goblin Gang Musketeer Mega Knight Little Prince
Goblin Gang Zap Knight Musketeer Mega Knight
Musketeer Inferno Dragon Zap Goblin Gang
Mortar Mega Knight Zap Knight Goblin Gang Musketeer
Mega Knight Zap Goblin Gang Mortar
Inferno Dragon Knight Goblin Gang Mortar Mega Knight
Zap Goblin Gang Mortar Inferno Dragon Mega Knight
Mega Knight Knight Goblin Gang Mortar Musketeer
Mortar Mega Knight Zap Knight Goblin Gang Musketeer Little Prince
Zap Mortar Knight Musketeer Inferno Dragon Mega Knight Little Prince
Mortar Musketeer Inferno Dragon
Goblin Gang Mega Knight Knight Musketeer Little Prince
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap
Zap Knight Goblin Gang Mortar Musketeer Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Knight Musketeer
Goblin Gang Mega Knight Zap Knight Musketeer
Knight Goblin Gang Musketeer Inferno Dragon Mega Knight
Zap Goblin Gang Musketeer
Goblin Gang Knight Musketeer
Mega Knight Knight Inferno Dragon
Zap Mega Knight Knight Mortar Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Mega Knight Knight Musketeer
Mega Knight Zap
Mega Knight Knight Goblin Gang
Musketeer Mega Knight
Goblin Gang Zap Knight Mortar Musketeer Inferno Dragon Little Prince
Mega Knight Zap Musketeer Inferno Dragon
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Musketeer
Mortar Zap Musketeer
Knight Musketeer
Zap Mortar Mega Knight
Zap Musketeer
Mortar Musketeer
Zap
Zap Mortar
Goblin Gang Musketeer
Zap Knight Mortar Musketeer
Zap Musketeer
Knight Mortar Musketeer
Mortar Musketeer
Zap Mortar Musketeer
Zap Mortar Musketeer
Mortar Musketeer Mega Knight
Mortar
Zap Mortar Musketeer Mega Knight
Zap Mortar Mega Knight Little Prince
Musketeer Mega Knight
Musketeer
Zap Mortar Musketeer
Zap Mortar Mega Knight Little Prince
Inferno Dragon
Mortar Zap Musketeer
Zap Mortar Musketeer Mega Knight
Zap Mortar Musketeer
Zap Musketeer Little Prince
Zap Musketeer
Zap Mortar Musketeer Mega Knight
Zap
Mega Knight
Zap Goblin Gang Musketeer
Zap Musketeer
Knight Goblin Gang Musketeer Mega Knight
Zap Mortar Musketeer
Zap
Musketeer Mega Knight
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Mortar Musketeer Mega Knight Little Prince
Inferno Dragon
Mortar Mega Knight

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