My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Little Prince
Zap
Goblin Gang Prince Little Prince
Barbarian Barrel
Knight Goblin Gang Electro Wizard Little Prince
The Log
Goblin Gang Prince Little Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Little Prince
Royal Delivery
Knight Goblin Gang Prince Electro Wizard Little Prince
Fireball
Goblin Gang Electro Wizard Little Prince
Poison
Goblin Gang Electro Wizard Little Prince
Lightning
Knight Prince Electro Wizard Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Little Prince Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Knight The Log Mega Knight Little Prince
Knight
Goblin Gang Zap Prince The Log Electro Wizard Little Prince
Goblin Gang
Knight Prince
Prince
Zap Mega Knight Knight Goblin Gang The Log Electro Wizard Little Prince
The Log
Zap Knight Prince Mega Knight Little Prince
Electro Wizard
Zap Knight Prince Mega Knight
Mega Knight
Prince Zap The Log Electro Wizard
Little Prince
Zap Knight Prince The Log

Defense Synergies 6 15

Zap
Electro Wizard Mega Knight Knight Goblin Gang Prince The Log Little Prince
Knight
Goblin Gang Electro Wizard Little Prince Zap The Log
Goblin Gang
Knight Zap Prince The Log Electro Wizard
Prince
The Log Zap Goblin Gang Electro Wizard
The Log
Prince Zap Knight Goblin Gang Electro Wizard Mega Knight Little Prince
Electro Wizard
Zap Knight Goblin Gang Prince The Log Mega Knight Little Prince
Mega Knight
Zap The Log Electro Wizard
Little Prince
Knight Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log Electro Wizard
Zap Knight Goblin Gang Prince The Log Electro Wizard Mega Knight
Goblin Gang Prince Mega Knight Knight Electro Wizard
Prince Knight Goblin Gang Electro Wizard Mega Knight
Prince The Log Mega Knight
Goblin Gang The Log Zap Electro Wizard Mega Knight
Electro Wizard Zap Goblin Gang Little Prince
Zap The Log Electro Wizard Mega Knight
Goblin Gang Prince
Knight Goblin Gang Prince Electro Wizard Mega Knight Little Prince
Goblin Gang Electro Wizard Zap Knight The Log Mega Knight
Zap Goblin Gang Electro Wizard
Prince Mega Knight Zap Knight Goblin Gang The Log Electro Wizard
Mega Knight Zap Goblin Gang Prince The Log Electro Wizard
Knight Goblin Gang Prince Electro Wizard Mega Knight
Zap Goblin Gang Prince The Log Electro Wizard Mega Knight
Mega Knight Knight Goblin Gang Prince Electro Wizard
Mega Knight Zap Knight Goblin Gang Prince The Log Electro Wizard Little Prince
Zap The Log Knight Electro Wizard Mega Knight Little Prince
Prince Electro Wizard
Goblin Gang Mega Knight Knight Prince The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Prince Electro Wizard
Electro Wizard Zap Knight Goblin Gang Prince The Log Mega Knight
Goblin Gang Mega Knight Zap Knight Prince The Log Electro Wizard
Goblin Gang Prince Mega Knight Zap Knight The Log Electro Wizard
Knight Goblin Gang Prince Mega Knight
Zap Goblin Gang Electro Wizard
Goblin Gang Prince Knight Electro Wizard
Mega Knight Knight Prince
Zap Electro Wizard Mega Knight Knight Prince The Log
Goblin Gang
Mega Knight Knight Prince
Mega Knight Zap Prince The Log Electro Wizard
Prince Mega Knight Knight Goblin Gang
Mega Knight
Goblin Gang Electro Wizard Zap Knight Prince The Log Little Prince
Mega Knight Zap The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Electro Wizard
The Log
Knight Prince The Log
Zap The Log Mega Knight
Zap
The Log
The Log Zap
The Log Zap
Goblin Gang Prince Electro Wizard
Zap Knight Prince The Log Electro Wizard
Zap
Knight The Log
Zap Prince The Log
Zap The Log
The Log Mega Knight
Zap Prince The Log Electro Wizard Mega Knight
Zap The Log Mega Knight Little Prince
Prince The Log Mega Knight
Prince The Log
Zap The Log
Zap The Log Mega Knight Little Prince
The Log Zap Electro Wizard
Zap Prince The Log Mega Knight
Zap The Log
Zap Electro Wizard Little Prince
Zap Electro Wizard
Zap The Log Mega Knight
Zap Electro Wizard
Prince Mega Knight
The Log
Zap Electro Wizard Goblin Gang Prince
Zap Electro Wizard
The Log
Knight Goblin Gang Prince Electro Wizard Mega Knight
The Log Zap
Zap
Prince Mega Knight
Zap Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap Prince The Log Electro Wizard Mega Knight Little Prince
Prince
Mega Knight

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