My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Valkyrie Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Valkyrie Wizard Baby Dragon
Fireball
Goblin Gang Elite Barbarians Wizard Baby Dragon
Poison
Goblin Gang Wizard
Lightning
Knight Elite Barbarians Valkyrie Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Valkyrie Baby Dragon Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Royal Giant Valkyrie Baby Dragon
Knight
Goblin Gang Baby Dragon Zap Elite Barbarians Wizard
Goblin Gang
Knight Royal Giant Valkyrie Baby Dragon
Royal Giant
Zap Goblin Gang Elite Barbarians Wizard Baby Dragon
Elite Barbarians
Zap Valkyrie Knight Royal Giant Wizard
Valkyrie
Elite Barbarians Zap Goblin Gang Wizard Baby Dragon
Wizard
Knight Royal Giant Elite Barbarians Valkyrie
Baby Dragon
Knight Zap Goblin Gang Royal Giant Valkyrie

Defense Synergies 2 11

Zap
Knight Goblin Gang Elite Barbarians Valkyrie Baby Dragon
Knight
Goblin Gang Zap Wizard Baby Dragon
Goblin Gang
Knight Zap Valkyrie
Royal Giant
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Zap Goblin Gang Wizard Baby Dragon
Wizard
Knight Elite Barbarians Valkyrie
Baby Dragon
Zap Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Wizard Baby Dragon
Elite Barbarians Zap Knight Goblin Gang Valkyrie
Goblin Gang Knight Elite Barbarians Valkyrie
Elite Barbarians Knight Goblin Gang Valkyrie
Elite Barbarians Valkyrie
Goblin Gang Zap Valkyrie Baby Dragon
Zap Goblin Gang Wizard Baby Dragon
Zap Valkyrie Baby Dragon
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Valkyrie Zap Knight Wizard Baby Dragon
Zap Goblin Gang Wizard Baby Dragon
Zap Knight Goblin Gang Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Zap Goblin Gang Baby Dragon
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians
Wizard Knight Goblin Gang Elite Barbarians Valkyrie
Valkyrie Zap Knight Goblin Gang Elite Barbarians Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon Knight
Elite Barbarians
Goblin Gang Valkyrie Wizard Knight Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zap Elite Barbarians
Zap Knight Goblin Gang Elite Barbarians Valkyrie Wizard Baby Dragon
Goblin Gang Zap Knight Elite Barbarians Valkyrie
Goblin Gang Valkyrie Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie
Wizard Zap Goblin Gang Baby Dragon
Goblin Gang Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Zap Knight Elite Barbarians Valkyrie Baby Dragon
Goblin Gang
Knight Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Zap Knight Valkyrie Baby Dragon
Valkyrie Zap Elite Barbarians Wizard Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight Valkyrie
Wizard Zap Valkyrie Baby Dragon
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Goblin Gang Elite Barbarians
Zap Knight Valkyrie Wizard
Zap Wizard Baby Dragon
Knight Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Wizard Baby Dragon
Zap Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Goblin Gang
Zap Wizard Baby Dragon
Knight Goblin Gang Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon
Wizard

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