My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard X-Bow Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang X-Bow Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Mighty Miner
Giant Snowball
Goblin Gang Mighty Miner
Zap
Goblin Gang X-Bow Mighty Miner
Barbarian Barrel
Knight Goblin Gang Tesla Wizard X-Bow Electro Wizard
The Log
Goblin Gang X-Bow
Earthquake
Goblin Gang Tesla X-Bow
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Wizard Electro Wizard
Fireball
Goblin Gang Tesla Wizard X-Bow Electro Wizard Mighty Miner
Poison
Goblin Gang Wizard X-Bow Electro Wizard
Lightning
Knight Tesla Wizard X-Bow Electro Wizard Mighty Miner
Rocket
Wizard X-Bow Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tesla Electro Wizard Mighty Miner Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
X-Bow Electro Wizard Knight Mighty Miner
Knight
Goblin Gang X-Bow Zap Wizard Electro Wizard
Goblin Gang
Knight X-Bow
Tesla
Wizard
Knight
X-Bow
Zap Knight Goblin Gang
Electro Wizard
Zap Knight
Mighty Miner
Zap

Defense Synergies 7 13

Zap
Electro Wizard Knight Goblin Gang Tesla X-Bow Mighty Miner
Knight
Goblin Gang Tesla X-Bow Electro Wizard Zap Wizard
Goblin Gang
Knight Tesla Zap X-Bow Electro Wizard
Tesla
Knight Goblin Gang X-Bow Zap Wizard Electro Wizard
Wizard
Knight Tesla Electro Wizard Mighty Miner
X-Bow
Knight Tesla Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Tesla Wizard X-Bow
Mighty Miner
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Wizard X-Bow Electro Wizard
Zap Knight Goblin Gang Tesla X-Bow Electro Wizard
Goblin Gang Tesla Knight Electro Wizard
Tesla Knight Goblin Gang Electro Wizard
X-Bow
Goblin Gang Zap Tesla X-Bow Electro Wizard
Tesla Electro Wizard Zap Goblin Gang Wizard X-Bow
Zap Tesla X-Bow Electro Wizard
Tesla Mighty Miner Goblin Gang X-Bow
Knight Goblin Gang Tesla Electro Wizard
Goblin Gang Electro Wizard Zap Knight Tesla Wizard X-Bow
Tesla Zap Goblin Gang Wizard Electro Wizard
Tesla Zap Knight Goblin Gang Wizard X-Bow Electro Wizard
Wizard Zap Goblin Gang Tesla X-Bow Electro Wizard
Knight Goblin Gang Tesla X-Bow Electro Wizard
Zap Goblin Gang Tesla X-Bow Electro Wizard
Tesla Wizard Knight Goblin Gang X-Bow Electro Wizard
Tesla Zap Knight Goblin Gang Wizard X-Bow Electro Wizard
Zap Wizard Knight Tesla Electro Wizard
Tesla Electro Wizard
Goblin Gang Wizard Knight Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla X-Bow Electro Wizard
Electro Wizard Zap Knight Goblin Gang Tesla Wizard X-Bow
Goblin Gang Zap Knight Electro Wizard
Goblin Gang Zap Knight Tesla X-Bow Electro Wizard
Knight Goblin Gang Tesla Mighty Miner
Wizard Zap Goblin Gang Tesla Electro Wizard
Goblin Gang Knight Tesla Electro Wizard
Mighty Miner Knight Tesla
Zap Electro Wizard Knight X-Bow
Goblin Gang Tesla
Knight Tesla
Zap Electro Wizard
Knight Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Electro Wizard Zap Knight X-Bow Mighty Miner
Zap Tesla Wizard Electro Wizard Mighty Miner
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow
Zap X-Bow Electro Wizard
X-Bow
Knight
Wizard Zap
Wizard Zap
Wizard
X-Bow Zap Wizard
Zap Wizard X-Bow
Goblin Gang X-Bow Electro Wizard
Zap Knight Wizard X-Bow Electro Wizard
Zap Wizard
Knight
X-Bow
Zap X-Bow
X-Bow Zap Wizard
Wizard X-Bow
Zap Wizard X-Bow Electro Wizard
Zap Wizard X-Bow
X-Bow
Wizard
X-Bow
Zap X-Bow
Zap Wizard
X-Bow Zap Wizard Electro Wizard
Zap Wizard X-Bow
Zap X-Bow
Zap Wizard X-Bow Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard X-Bow
Zap Electro Wizard
Mighty Miner
Wizard
Zap Electro Wizard Goblin Gang X-Bow
Zap Wizard Electro Wizard
Knight Goblin Gang Wizard Electro Wizard
Zap Wizard
Zap
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap X-Bow Electro Wizard
Wizard

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