My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton King
Giant Snowball
Goblin Gang Tombstone Skeleton King
Zap
Goblin Gang Tombstone Skeleton King
Barbarian Barrel
Knight Goblin Gang Tombstone Magic Archer Skeleton King
The Log
Goblin Gang Tombstone Skeleton King
Earthquake
Goblin Gang Tombstone Skeleton King
Arrows
Goblin Gang Tombstone Skeleton King
Royal Delivery
Knight Goblin Gang Magic Archer Skeleton King
Fireball
Goblin Gang Tombstone Magic Archer Skeleton King
Poison
Goblin Gang Tombstone Magic Archer Skeleton King
Lightning
Knight Tombstone Magic Archer Skeleton King
Rocket
Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tombstone Fireball Magic Archer Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tombstone

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Magic Archer Mega Knight
Knight
Goblin Gang Zap Fireball Magic Archer
Goblin Gang
Knight Skeleton King
Tombstone
Fireball
Zap Knight Magic Archer Mega Knight Skeleton King
Magic Archer
Zap Knight Fireball Mega Knight
Mega Knight
Zap Fireball Magic Archer
Skeleton King
Goblin Gang Fireball

Defense Synergies 5 11

Zap
Fireball Mega Knight Knight Goblin Gang Tombstone Magic Archer
Knight
Goblin Gang Magic Archer Zap Fireball
Goblin Gang
Knight Zap Tombstone Magic Archer
Tombstone
Skeleton King Zap Goblin Gang Fireball Magic Archer
Fireball
Zap Knight Tombstone Mega Knight
Magic Archer
Knight Zap Goblin Gang Tombstone Mega Knight
Mega Knight
Zap Fireball Magic Archer
Skeleton King
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Fireball Magic Archer
Zap Knight Goblin Gang Tombstone Mega Knight
Goblin Gang Mega Knight Knight Tombstone
Knight Goblin Gang Tombstone Mega Knight Skeleton King
Tombstone Fireball Mega Knight
Goblin Gang Fireball Zap Magic Archer Mega Knight
Zap Goblin Gang Tombstone Fireball Magic Archer
Zap Fireball Magic Archer Mega Knight
Goblin Gang Tombstone Skeleton King
Knight Goblin Gang Mega Knight
Goblin Gang Zap Knight Tombstone Fireball Magic Archer Mega Knight Skeleton King
Zap Goblin Gang Fireball Magic Archer
Tombstone Mega Knight Zap Knight Goblin Gang Fireball
Fireball Mega Knight Zap Goblin Gang Tombstone Magic Archer Skeleton King
Knight Goblin Gang Tombstone Mega Knight Skeleton King
Zap Goblin Gang Fireball Mega Knight
Mega Knight Knight Goblin Gang Tombstone Fireball
Tombstone Fireball Mega Knight Zap Knight Goblin Gang Magic Archer
Zap Knight Tombstone Fireball Magic Archer Mega Knight
Goblin Gang Mega Knight Knight Fireball
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Tombstone Fireball
Fireball Zap Knight Goblin Gang Magic Archer Mega Knight
Goblin Gang Tombstone Mega Knight Zap Knight
Goblin Gang Mega Knight Zap Knight Fireball
Knight Goblin Gang Tombstone Mega Knight
Fireball Zap Goblin Gang Magic Archer
Goblin Gang Knight Tombstone Fireball
Mega Knight Knight
Zap Mega Knight Knight Tombstone Fireball Magic Archer
Goblin Gang Tombstone
Mega Knight Knight Tombstone
Mega Knight Zap Fireball
Mega Knight Knight Goblin Gang Tombstone Fireball Skeleton King
Fireball Magic Archer Mega Knight
Goblin Gang Tombstone Zap Knight Fireball Magic Archer Skeleton King
Mega Knight Zap Fireball Magic Archer Skeleton King
Zap Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Zap Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Zap Magic Archer Mega Knight
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Goblin Gang Fireball
Zap Knight Fireball Magic Archer
Fireball Zap Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Zap Fireball Magic Archer Mega Knight
Zap Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Zap Fireball
Zap Fireball Magic Archer Mega Knight
Fireball Zap Magic Archer
Fireball Zap Magic Archer Mega Knight
Fireball Zap Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Fireball
Zap Fireball Magic Archer Mega Knight
Zap Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Zap Goblin Gang Tombstone Fireball Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Knight Goblin Gang Magic Archer Mega Knight
Zap Fireball Magic Archer Skeleton King
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball Magic Archer Skeleton King
Zap Fireball Magic Archer
Zap Fireball Magic Archer Mega Knight
Fireball Mega Knight

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