My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Skeleton Army Magic Archer
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Knight Goblin Gang Valkyrie Hog Rider Wizard Skeleton Army Magic Archer
Fireball
Goblin Gang Hog Rider Wizard Skeleton Army Magic Archer
Poison
Goblin Gang Wizard Skeleton Army Magic Archer
Lightning
Knight Valkyrie Wizard Magic Archer
Rocket
Valkyrie Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Skeleton Army Valkyrie Hog Rider Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Valkyrie Magic Archer
Knight
Goblin Gang Hog Rider Zap Wizard Magic Archer
Goblin Gang
Knight Hog Rider Valkyrie
Valkyrie
Hog Rider Zap Goblin Gang Wizard Magic Archer
Hog Rider
Zap Knight Goblin Gang Valkyrie Wizard Magic Archer
Wizard
Knight Valkyrie Hog Rider
Skeleton Army
Magic Archer
Zap Knight Valkyrie Hog Rider

Defense Synergies 2 14

Zap
Knight Goblin Gang Valkyrie Skeleton Army Magic Archer
Knight
Goblin Gang Magic Archer Zap Wizard Skeleton Army
Goblin Gang
Knight Zap Valkyrie Skeleton Army Magic Archer
Valkyrie
Zap Goblin Gang Wizard Magic Archer
Hog Rider
Wizard
Knight Valkyrie Skeleton Army
Skeleton Army
Zap Knight Goblin Gang Wizard Magic Archer
Magic Archer
Knight Zap Goblin Gang Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Wizard Magic Archer
Skeleton Army Zap Knight Goblin Gang Valkyrie
Goblin Gang Skeleton Army Knight Valkyrie
Skeleton Army Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Zap Valkyrie Magic Archer
Zap Goblin Gang Wizard Magic Archer
Zap Valkyrie Magic Archer
Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap Knight Wizard Magic Archer
Zap Goblin Gang Wizard Magic Archer
Skeleton Army Zap Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Goblin Gang Magic Archer
Skeleton Army Knight Goblin Gang
Skeleton Army Zap Goblin Gang
Wizard Knight Goblin Gang Valkyrie Skeleton Army
Valkyrie Zap Knight Goblin Gang Wizard Skeleton Army Magic Archer
Zap Valkyrie Wizard Knight Magic Archer
Goblin Gang Valkyrie Wizard Skeleton Army Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeleton Army Zap
Zap Knight Goblin Gang Valkyrie Wizard Magic Archer
Goblin Gang Skeleton Army Zap Knight Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap Knight
Knight Goblin Gang Valkyrie Skeleton Army
Wizard Zap Goblin Gang Magic Archer
Goblin Gang Skeleton Army Knight Valkyrie
Knight Valkyrie Skeleton Army
Zap Knight Valkyrie Skeleton Army Magic Archer
Goblin Gang Skeleton Army
Knight Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Skeleton Army Magic Archer
Goblin Gang Skeleton Army Zap Knight Valkyrie Magic Archer
Valkyrie Zap Wizard Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie
Zap Magic Archer
Magic Archer
Knight Valkyrie
Wizard Zap Valkyrie Magic Archer
Wizard Zap Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Goblin Gang
Zap Knight Valkyrie Wizard Magic Archer
Zap Wizard Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard
Zap Wizard Magic Archer
Zap Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Zap
Zap Valkyrie Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Zap Wizard Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Goblin Gang Skeleton Army Magic Archer
Zap Wizard Magic Archer
Knight Goblin Gang Valkyrie Wizard Magic Archer
Zap Wizard Magic Archer
Zap
Zap Goblin Gang Magic Archer
Zap Magic Archer
Zap Magic Archer
Wizard

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