My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Musketeer Executioner
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Musketeer Hog Rider Executioner
Fireball
Goblin Gang Elite Barbarians Musketeer Hog Rider Executioner
Poison
Goblin Gang Musketeer Executioner
Lightning
Knight Elite Barbarians Musketeer Executioner
Rocket
Elite Barbarians Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Musketeer Hog Rider Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Knight Musketeer Executioner
Knight
Goblin Gang Musketeer Hog Rider Executioner Zap Elite Barbarians Fireball
Goblin Gang
Knight Hog Rider
Elite Barbarians
Zap Knight Fireball Hog Rider
Fireball
Zap Hog Rider Knight Elite Barbarians
Musketeer
Knight Hog Rider Zap
Hog Rider
Zap Knight Goblin Gang Fireball Musketeer Elite Barbarians Executioner
Executioner
Knight Zap Hog Rider

Defense Synergies 5 7

Zap
Fireball Knight Goblin Gang Elite Barbarians Musketeer Executioner
Knight
Goblin Gang Musketeer Executioner Zap Fireball
Goblin Gang
Knight Musketeer Zap
Elite Barbarians
Zap
Fireball
Zap Knight Musketeer
Musketeer
Knight Goblin Gang Zap Fireball
Hog Rider
Executioner
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer Executioner
Elite Barbarians Zap Knight Goblin Gang Musketeer Executioner
Goblin Gang Knight Elite Barbarians Musketeer Executioner
Elite Barbarians Knight Goblin Gang Musketeer
Elite Barbarians Fireball
Goblin Gang Fireball Zap Musketeer Executioner
Musketeer Zap Goblin Gang Fireball Executioner
Zap Fireball Musketeer
Goblin Gang Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Musketeer
Goblin Gang Executioner Zap Knight Fireball Musketeer
Musketeer Executioner Zap Goblin Gang Fireball
Zap Knight Goblin Gang Elite Barbarians Fireball Musketeer
Fireball Executioner Zap Goblin Gang
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians Fireball Musketeer Executioner
Fireball Zap Knight Goblin Gang Elite Barbarians Musketeer Executioner
Zap Executioner Knight Fireball Musketeer
Elite Barbarians Musketeer
Goblin Gang Knight Elite Barbarians Fireball Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Knight Goblin Gang Elite Barbarians Musketeer Executioner
Goblin Gang Zap Knight Elite Barbarians Musketeer
Goblin Gang Zap Knight Elite Barbarians Fireball Musketeer
Knight Goblin Gang Elite Barbarians Musketeer Executioner
Fireball Executioner Zap Goblin Gang Musketeer
Goblin Gang Knight Elite Barbarians Fireball Musketeer
Knight Elite Barbarians
Zap Knight Elite Barbarians Fireball
Goblin Gang Musketeer
Knight Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball Executioner
Fireball Musketeer Executioner
Goblin Gang Elite Barbarians Zap Knight Fireball Musketeer Executioner
Executioner Zap Elite Barbarians Fireball Musketeer
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer Executioner
Fireball
Knight Fireball Musketeer
Fireball Executioner Zap
Fireball Executioner Zap Musketeer
Musketeer Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Elite Barbarians Fireball Musketeer
Zap Knight Fireball Musketeer
Fireball Zap Musketeer Executioner
Knight Elite Barbarians Fireball Musketeer Executioner
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Zap Fireball Musketeer Executioner
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Executioner
Fireball Zap Musketeer Executioner
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Executioner
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Goblin Gang Fireball Musketeer
Fireball Zap Musketeer Executioner
Fireball
Fireball Knight Goblin Gang Musketeer Executioner
Zap Fireball Musketeer Executioner
Zap Fireball
Elite Barbarians Musketeer Executioner
Zap Goblin Gang Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Executioner
Zap Fireball Musketeer Executioner
Fireball

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