My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Dart Goblin Guards Lumberjack
Zap
Dart Goblin Guards
Barbarian Barrel
Knight Dart Goblin Elixir Golem Guards Lumberjack
The Log
Dart Goblin Elixir Golem Guards Lumberjack
Earthquake
Elixir Golem Guards
Arrows
Dart Goblin Guards
Royal Delivery
Knight Dart Goblin Elixir Golem Guards Lumberjack
Fireball
Dart Goblin Elixir Golem Lumberjack
Poison
Dart Goblin Elixir Golem Guards
Lightning
Knight Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Earthquake Elixir Golem Guards Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Dart Goblin Earthquake

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Knight Dart Goblin Elixir Golem Guards Lumberjack Mega Knight
Knight
Dart Goblin Zap Earthquake Lumberjack
Dart Goblin
Knight Zap Elixir Golem Mega Knight
Earthquake
Zap Elixir Golem Knight Mega Knight
Elixir Golem
Earthquake Zap Dart Goblin Lumberjack
Guards
Zap Lumberjack
Lumberjack
Zap Knight Elixir Golem Guards Mega Knight
Mega Knight
Zap Dart Goblin Earthquake Lumberjack

Defense Synergies 2 12

Zap
Mega Knight Knight Dart Goblin Earthquake Guards Lumberjack
Knight
Dart Goblin Zap Earthquake Lumberjack
Dart Goblin
Knight Zap Guards Lumberjack Mega Knight
Earthquake
Zap Knight Mega Knight
Elixir Golem
Guards
Zap Dart Goblin Lumberjack
Lumberjack
Zap Knight Dart Goblin Guards
Mega Knight
Zap Dart Goblin Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Dart Goblin
Lumberjack Zap Knight Dart Goblin Mega Knight
Lumberjack Mega Knight Knight Dart Goblin
Lumberjack Knight Dart Goblin Guards Mega Knight
Earthquake Lumberjack Mega Knight
Zap Dart Goblin Earthquake Guards Lumberjack Mega Knight
Dart Goblin Zap
Earthquake Zap Dart Goblin Mega Knight
Lumberjack
Knight Guards Dart Goblin Lumberjack Mega Knight
Dart Goblin Guards Zap Knight Earthquake Lumberjack Mega Knight
Zap Dart Goblin
Lumberjack Mega Knight Zap Knight Earthquake Guards
Mega Knight Zap Dart Goblin Earthquake Guards Lumberjack
Knight Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Mega Knight Knight Lumberjack
Mega Knight Zap Knight Dart Goblin Guards Lumberjack
Zap Earthquake Knight Dart Goblin Guards Lumberjack Mega Knight
Dart Goblin Lumberjack
Mega Knight Knight Dart Goblin Earthquake Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack Mega Knight Zap
Zap Knight Lumberjack Mega Knight
Guards Lumberjack Mega Knight Zap Knight
Guards Lumberjack Mega Knight Zap Knight
Knight Guards Lumberjack Mega Knight
Zap Dart Goblin
Guards Knight Dart Goblin Lumberjack
Mega Knight Knight Lumberjack
Zap Mega Knight Knight
Dart Goblin Guards
Mega Knight Knight Dart Goblin Guards Lumberjack
Mega Knight Zap Guards
Mega Knight Knight Guards Lumberjack
Dart Goblin Mega Knight
Guards Zap Knight Dart Goblin Lumberjack
Mega Knight Zap Dart Goblin Earthquake
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Dart Goblin Guards
Zap Dart Goblin
Earthquake Dart Goblin
Earthquake Knight Dart Goblin Guards
Zap Earthquake Mega Knight
Zap Dart Goblin
Dart Goblin Earthquake
Earthquake Zap Dart Goblin
Zap Dart Goblin
Guards Lumberjack
Zap Knight Dart Goblin Earthquake
Zap Dart Goblin
Earthquake Knight Dart Goblin
Earthquake Dart Goblin
Earthquake Zap Dart Goblin
Earthquake Zap Dart Goblin
Earthquake Dart Goblin Mega Knight
Earthquake
Zap Dart Goblin Earthquake Mega Knight
Zap Dart Goblin Earthquake Mega Knight
Earthquake Mega Knight
Earthquake Zap
Zap Earthquake Mega Knight
Zap Dart Goblin Earthquake
Zap Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Guards
Zap Dart Goblin Earthquake Mega Knight
Zap
Mega Knight
Earthquake
Zap Earthquake Dart Goblin Guards
Zap Dart Goblin
Knight Dart Goblin Lumberjack Mega Knight
Zap Dart Goblin Earthquake
Zap
Dart Goblin Mega Knight
Zap Dart Goblin Guards
Zap Dart Goblin
Zap Dart Goblin Mega Knight
Dart Goblin Mega Knight

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