My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Knight Inferno Tower Skeleton Army Ice Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Skeleton Army Baby Dragon Ice Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Baby Dragon Ice Wizard
Poison
Inferno Tower Skeleton Army Ice Wizard
Lightning
Knight Inferno Tower Baby Dragon Ice Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Ice Wizard Hog Rider Baby Dragon Golden Knight Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Army Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Baby Dragon Ice Wizard
Knight
Hog Rider Baby Dragon Zap Ice Wizard
Hog Rider
Zap Knight Baby Dragon Golden Knight
Inferno Tower
Skeleton Army
Baby Dragon
Knight Zap Hog Rider Ice Wizard
Ice Wizard
Zap Knight Baby Dragon
Golden Knight
Hog Rider

Defense Synergies 4 12

Zap
Knight Inferno Tower Skeleton Army Baby Dragon Ice Wizard Golden Knight
Knight
Inferno Tower Ice Wizard Zap Skeleton Army Baby Dragon
Hog Rider
Inferno Tower
Knight Skeleton Army Zap Baby Dragon Ice Wizard
Skeleton Army
Inferno Tower Zap Knight Ice Wizard
Baby Dragon
Ice Wizard Zap Knight Inferno Tower
Ice Wizard
Knight Baby Dragon Zap Inferno Tower Skeleton Army Golden Knight
Golden Knight
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Baby Dragon Golden Knight
Inferno Tower Skeleton Army Zap Knight Ice Wizard
Inferno Tower Skeleton Army Knight Ice Wizard
Inferno Tower Skeleton Army Knight Ice Wizard
Skeleton Army
Skeleton Army Zap Baby Dragon Ice Wizard
Inferno Tower Zap Baby Dragon Ice Wizard
Zap Inferno Tower Baby Dragon Golden Knight
Inferno Tower Skeleton Army Ice Wizard
Knight Skeleton Army Inferno Tower Ice Wizard
Skeleton Army Ice Wizard Zap Knight Baby Dragon
Inferno Tower Zap Baby Dragon Ice Wizard
Inferno Tower Skeleton Army Zap Knight Ice Wizard
Skeleton Army Zap Baby Dragon Golden Knight
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Zap
Knight Inferno Tower Skeleton Army
Zap Knight Skeleton Army Baby Dragon Ice Wizard Golden Knight
Zap Baby Dragon Knight Ice Wizard
Inferno Tower
Skeleton Army Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Inferno Tower
Zap Knight Baby Dragon
Skeleton Army Zap Knight Inferno Tower Golden Knight
Skeleton Army Zap Knight Inferno Tower
Inferno Tower Knight Skeleton Army
Zap Baby Dragon Ice Wizard
Skeleton Army Knight Inferno Tower Ice Wizard
Inferno Tower Knight Skeleton Army
Zap Knight Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Knight Inferno Tower Golden Knight
Skeleton Army Zap
Skeleton Army Knight Inferno Tower Golden Knight
Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Zap Knight Baby Dragon Golden Knight
Zap Inferno Tower Baby Dragon Ice Wizard Golden Knight
Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Golden Knight
Zap Baby Dragon Ice Wizard Golden Knight
Baby Dragon
Knight
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon Ice Wizard
Zap Golden Knight
Zap Knight Golden Knight
Zap Baby Dragon
Knight Baby Dragon Golden Knight
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Golden Knight
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Golden Knight
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Zap Baby Dragon Ice Wizard Golden Knight
Zap Baby Dragon Golden Knight
Zap Baby Dragon Golden Knight
Zap Baby Dragon Ice Wizard
Zap
Zap
Zap
Zap Skeleton Army
Zap Baby Dragon Ice Wizard
Knight Baby Dragon
Zap Baby Dragon
Zap
Zap Baby Dragon Golden Knight
Zap
Zap Baby Dragon Golden Knight

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