My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Executioner Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Hog Rider Electro Wizard Golden Knight Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Executioner The Log Mega Knight
Knight
Hog Rider Executioner Zap The Log Electro Wizard
Hog Rider
Zap Knight The Log Executioner Electro Wizard Mega Knight Golden Knight
Executioner
Knight Zap Hog Rider The Log Mega Knight
The Log
Hog Rider Zap Knight Executioner Mega Knight
Electro Wizard
Zap Knight Hog Rider Mega Knight
Mega Knight
Zap Hog Rider Executioner The Log Electro Wizard
Golden Knight
Hog Rider

Defense Synergies 4 11

Zap
Electro Wizard Mega Knight Knight Executioner The Log Golden Knight
Knight
Executioner Electro Wizard Zap The Log
Hog Rider
Executioner
Knight Zap The Log Mega Knight
The Log
Zap Knight Executioner Electro Wizard Mega Knight Golden Knight
Electro Wizard
Zap Knight The Log Mega Knight
Mega Knight
Zap Executioner The Log Electro Wizard
Golden Knight
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner The Log Electro Wizard Golden Knight
Zap Knight Executioner The Log Electro Wizard Mega Knight
Mega Knight Knight Executioner Electro Wizard
Knight Electro Wizard Mega Knight
The Log Mega Knight
The Log Zap Executioner Electro Wizard Mega Knight
Electro Wizard Zap Executioner
Zap The Log Electro Wizard Mega Knight Golden Knight
Knight Electro Wizard Mega Knight
Executioner Electro Wizard Zap Knight The Log Mega Knight
Executioner Zap Electro Wizard
Mega Knight Zap Knight The Log Electro Wizard
Executioner Mega Knight Zap The Log Electro Wizard Golden Knight
Knight Electro Wizard Mega Knight
Zap The Log Electro Wizard Mega Knight
Mega Knight Knight Executioner Electro Wizard
Mega Knight Zap Knight Executioner The Log Electro Wizard Golden Knight
Zap Executioner The Log Knight Electro Wizard Mega Knight
Electro Wizard
Mega Knight Knight Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Electro Wizard
Electro Wizard Zap Knight Executioner The Log Mega Knight
Mega Knight Zap Knight The Log Electro Wizard Golden Knight
Mega Knight Zap Knight The Log Electro Wizard
Knight Executioner Mega Knight
Executioner Zap Electro Wizard
Knight Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight The Log
Mega Knight Knight Golden Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Knight Executioner Golden Knight
Executioner Mega Knight
Electro Wizard Zap Knight Executioner The Log Golden Knight
Executioner Mega Knight Zap The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Golden Knight
Zap Executioner The Log Electro Wizard Golden Knight
The Log
Knight The Log
Executioner Zap The Log Mega Knight
Executioner Zap
Executioner The Log
The Log Zap Executioner
The Log Zap Golden Knight
Electro Wizard
Zap Knight The Log Electro Wizard Golden Knight
Zap Executioner
Knight Executioner The Log Golden Knight
Zap The Log
Zap Executioner The Log Golden Knight
Executioner The Log Mega Knight
Zap Executioner The Log Electro Wizard Mega Knight
Zap The Log Mega Knight Golden Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Executioner Mega Knight
The Log Zap Executioner Electro Wizard Golden Knight
Zap The Log Mega Knight Golden Knight
Zap The Log Golden Knight
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard
Zap Executioner Electro Wizard
The Log
Knight Executioner Electro Wizard Mega Knight
The Log Zap Executioner
Zap
Executioner Mega Knight
Zap The Log Electro Wizard Golden Knight
Zap Executioner Electro Wizard
Zap Executioner The Log Electro Wizard Mega Knight Golden Knight

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