My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Magic Archer Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Inferno Dragon Magic Archer Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon Ram Rider
Giant Snowball
Hog Rider Witch Inferno Dragon Ram Rider Little Prince
Zap
Witch Inferno Dragon Ram Rider Little Prince
Barbarian Barrel
Knight Witch Magic Archer Little Prince
The Log
Hog Rider Witch Ram Rider Little Prince
Earthquake
Hog Rider Witch
Arrows
Witch Little Prince
Royal Delivery
Knight Hog Rider Witch Inferno Dragon Magic Archer Ram Rider Little Prince
Fireball
Hog Rider Witch Inferno Dragon Magic Archer Ram Rider Little Prince
Poison
Witch Magic Archer Little Prince
Lightning
Knight Witch Inferno Dragon Magic Archer Ram Rider Little Prince
Rocket
Hog Rider Witch Inferno Dragon Magic Archer Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Little Prince Hog Rider Inferno Dragon Magic Archer Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Little Prince Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Ram Rider Knight Witch Magic Archer Little Prince
Knight
Hog Rider Zap Witch Magic Archer Ram Rider Little Prince
Hog Rider
Zap Knight Witch Magic Archer Little Prince
Witch
Zap Knight Hog Rider Ram Rider
Inferno Dragon
Magic Archer
Ram Rider Zap Knight Hog Rider
Ram Rider
Zap Magic Archer Knight Witch
Little Prince
Zap Knight Hog Rider

Defense Synergies 2 8

Zap
Knight Witch Inferno Dragon Magic Archer Ram Rider Little Prince
Knight
Magic Archer Little Prince Zap Witch
Hog Rider
Witch
Zap Knight
Inferno Dragon
Zap
Magic Archer
Knight Zap Ram Rider
Ram Rider
Zap Magic Archer
Little Prince
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Magic Archer Ram Rider
Inferno Dragon Zap Knight Witch Ram Rider
Witch Ram Rider Knight Inferno Dragon
Witch Inferno Dragon Knight Ram Rider
Zap Magic Archer
Inferno Dragon Ram Rider Zap Witch Magic Archer Little Prince
Zap Magic Archer Ram Rider
Witch Inferno Dragon
Knight Little Prince
Witch Zap Knight Magic Archer Ram Rider
Inferno Dragon Zap Witch Magic Archer Ram Rider
Zap Knight Witch Ram Rider
Zap Witch Magic Archer
Inferno Dragon Knight Ram Rider
Zap Inferno Dragon Ram Rider
Knight Witch
Zap Knight Witch Magic Archer Ram Rider Little Prince
Zap Witch Knight Inferno Dragon Magic Archer Ram Rider Little Prince
Inferno Dragon Ram Rider
Knight Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch
Zap Knight Inferno Dragon Magic Archer
Zap Knight Witch Ram Rider
Zap Knight Ram Rider
Knight Witch Inferno Dragon Ram Rider
Zap Witch Magic Archer Ram Rider
Knight Witch Ram Rider
Knight Inferno Dragon
Zap Knight Witch Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Knight Witch
Zap
Knight Witch Ram Rider
Witch Magic Archer
Witch Zap Knight Inferno Dragon Magic Archer Little Prince
Zap Witch Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Magic Archer Ram Rider
Magic Archer
Knight
Zap Magic Archer
Zap Witch Magic Archer Ram Rider
Witch Magic Archer
Zap Magic Archer Ram Rider
Zap Ram Rider
Zap Knight Magic Archer Ram Rider
Zap Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Zap Witch Magic Archer
Magic Archer
Zap Magic Archer
Zap Witch Magic Archer Little Prince
Magic Archer
Zap
Zap Witch Magic Archer Little Prince
Witch Inferno Dragon
Zap Witch Magic Archer Ram Rider
Zap Witch Magic Archer Ram Rider
Zap Magic Archer
Zap Witch Magic Archer Little Prince
Zap Witch
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Witch Magic Archer
Zap Witch Magic Archer Ram Rider
Knight Magic Archer
Zap Magic Archer
Zap
Zap Witch Magic Archer
Zap Witch Magic Archer
Zap Witch Magic Archer Little Prince

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