My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Graveyard
Giant Snowball
Hog Rider Witch Graveyard
Zap
Witch Graveyard
Barbarian Barrel
Knight Witch Electro Wizard Graveyard
The Log
Hog Rider Witch Graveyard
Earthquake
Hog Rider Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Knight Hog Rider Witch Electro Wizard Graveyard
Fireball
Hog Rider Witch Electro Wizard
Poison
Witch Electro Wizard Graveyard
Lightning
Knight Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Hog Rider Electro Wizard Witch Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Hog Rider

Attack Synergies 7 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Graveyard Knight Witch The Log Mega Knight
Knight
Hog Rider Graveyard Zap Witch The Log Electro Wizard
Hog Rider
Zap Knight The Log Witch Electro Wizard Graveyard Mega Knight
Witch
Zap Knight Hog Rider Graveyard Mega Knight
The Log
Hog Rider Zap Knight Graveyard Mega Knight
Electro Wizard
Zap Graveyard Knight Hog Rider Mega Knight
Graveyard
Zap Knight Electro Wizard Hog Rider Witch The Log Mega Knight
Mega Knight
Zap Hog Rider Witch The Log Electro Wizard Graveyard

Defense Synergies 3 11

Zap
Electro Wizard Mega Knight Knight Witch The Log
Knight
Electro Wizard Zap Witch The Log
Hog Rider
Witch
Zap Knight The Log Electro Wizard Mega Knight
The Log
Zap Knight Witch Electro Wizard Mega Knight
Electro Wizard
Zap Knight Witch The Log Mega Knight
Graveyard
Mega Knight
Zap Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log Electro Wizard
Zap Knight Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Knight Electro Wizard
Witch Knight Electro Wizard Mega Knight
The Log Mega Knight
The Log Zap Electro Wizard Mega Knight
Electro Wizard Zap Witch
Zap The Log Electro Wizard Mega Knight
Witch
Knight Electro Wizard Mega Knight
Witch Electro Wizard Zap Knight The Log Mega Knight
Zap Witch Electro Wizard
Mega Knight Zap Knight Witch The Log Electro Wizard
Mega Knight Zap Witch The Log Electro Wizard
Knight Electro Wizard Mega Knight
Zap The Log Electro Wizard Mega Knight
Mega Knight Knight Witch Electro Wizard
Mega Knight Zap Knight Witch The Log Electro Wizard
Zap Witch The Log Knight Electro Wizard Mega Knight
Electro Wizard
Mega Knight Knight Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Knight The Log Mega Knight
Mega Knight Zap Knight Witch The Log Electro Wizard
Mega Knight Zap Knight The Log Electro Wizard
Knight Witch Mega Knight
Zap Witch Electro Wizard
Knight Witch Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Witch The Log
Witch
Mega Knight Knight Witch
Mega Knight Zap The Log Electro Wizard
Mega Knight Knight Witch
Witch Mega Knight
Witch Electro Wizard Zap Knight The Log
Mega Knight Zap Witch The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Electro Wizard
The Log
Knight The Log
Zap The Log Mega Knight
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Electro Wizard
Zap Knight The Log Electro Wizard
Zap
Knight The Log
Zap The Log
Zap Witch The Log
The Log Mega Knight
Zap The Log Electro Wizard Mega Knight
Zap Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log Mega Knight
Zap The Log
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Witch
Zap Witch Electro Wizard
The Log
Knight Electro Wizard Mega Knight
The Log Zap
Zap
Mega Knight
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard Mega Knight
Mega Knight

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