My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Wizard Goblin Barrel Skeleton Army
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Barrel Skeleton Army Tornado Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Knight The Log
Knight
Hog Rider Goblin Barrel Zap Wizard The Log
Hog Rider
Zap Knight The Log Wizard Goblin Barrel Tornado
Wizard
Tornado Knight Hog Rider
Goblin Barrel
Knight Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Zap Wizard Hog Rider The Log
The Log
Hog Rider Zap Knight Tornado

Defense Synergies 1 12

Zap
Knight Skeleton Army Tornado The Log
Knight
Zap Wizard Skeleton Army Tornado The Log
Hog Rider
Wizard
Tornado Knight Skeleton Army The Log
Goblin Barrel
Skeleton Army
Zap Knight Wizard The Log
Tornado
Wizard Zap Knight The Log
The Log
Zap Knight Wizard Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Skeleton Army Zap Knight The Log
Skeleton Army Tornado Knight
Skeleton Army Knight
Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Zap
Tornado Zap Wizard
Zap The Log
Skeleton Army Tornado
Knight Skeleton Army Tornado
Skeleton Army Zap Knight Wizard Tornado The Log
Zap Wizard Tornado
Skeleton Army Zap Knight Wizard The Log
Wizard Skeleton Army Zap Tornado The Log
Skeleton Army Knight
Skeleton Army Tornado Zap The Log
Wizard Knight Skeleton Army Tornado
Zap Knight Wizard Skeleton Army Tornado The Log
Zap Wizard Tornado The Log Knight
Tornado
Wizard Skeleton Army Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap
Zap Knight Wizard The Log
Skeleton Army Zap Knight The Log
Skeleton Army Zap Knight Tornado The Log
Knight Skeleton Army
Wizard Zap Tornado
Skeleton Army Knight
Knight Skeleton Army
Zap Knight Skeleton Army Tornado The Log
Skeleton Army
Knight
Skeleton Army Zap Tornado The Log
Skeleton Army Knight Wizard
Wizard Skeleton Army
Skeleton Army Zap Knight Tornado The Log
Zap Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap Tornado The Log
The Log
Knight The Log
Wizard Zap The Log
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Tornado
Zap Knight Wizard Tornado The Log
Zap Wizard Tornado
Knight The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Wizard The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado
Zap Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Skeleton Army
Zap Wizard Tornado
The Log
Knight Wizard
The Log Zap Wizard
Zap Tornado
Zap Tornado The Log
Zap Tornado
Zap Tornado The Log
Wizard

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