My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Royal Giant Skeleton Army
Barbarian Barrel
Knight Skeleton Army Hunter Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Knight Minion Horde Mini P.E.K.K.A Skeleton Army Hunter Electro Wizard
Fireball
Minion Horde Skeleton Army Hunter Electro Wizard
Poison
Minion Horde Skeleton Army Hunter Electro Wizard
Lightning
Knight Mini P.E.K.K.A Hunter Electro Wizard
Rocket
Minion Horde Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Mini P.E.K.K.A Hunter Electro Wizard Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Minion Horde Royal Giant Mini P.E.K.K.A Hunter
Knight
Zap Minion Horde Hunter Electro Wizard
Minion Horde
Zap Knight Royal Giant
Royal Giant
Hunter Zap Minion Horde Electro Wizard
Mini P.E.K.K.A
Zap Hunter Electro Wizard
Skeleton Army
Hunter
Royal Giant Zap Knight Mini P.E.K.K.A
Electro Wizard
Zap Knight Royal Giant Mini P.E.K.K.A

Defense Synergies 5 11

Zap
Mini P.E.K.K.A Electro Wizard Knight Minion Horde Skeleton Army Hunter
Knight
Hunter Electro Wizard Zap Minion Horde Mini P.E.K.K.A Skeleton Army
Minion Horde
Zap Knight
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Knight Skeleton Army Hunter
Skeleton Army
Zap Knight Mini P.E.K.K.A Electro Wizard
Hunter
Knight Zap Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Hunter Zap Knight Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Hunter Knight Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Hunter Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Hunter Electro Wizard
Minion Horde Hunter Electro Wizard Zap
Zap Electro Wizard
Minion Horde Mini P.E.K.K.A Hunter Skeleton Army
Knight Skeleton Army Minion Horde Mini P.E.K.K.A Hunter Electro Wizard
Minion Horde Skeleton Army Electro Wizard Zap Knight Hunter
Minion Horde Hunter Zap Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Hunter Zap Knight Electro Wizard
Skeleton Army Zap Minion Horde Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Minion Horde Hunter Electro Wizard
Minion Horde Skeleton Army Zap Mini P.E.K.K.A Hunter Electro Wizard
Minion Horde Knight Mini P.E.K.K.A Skeleton Army Hunter Electro Wizard
Zap Knight Minion Horde Skeleton Army Hunter Electro Wizard
Zap Hunter Knight Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Skeleton Army Knight Minion Horde Mini P.E.K.K.A Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Electro Wizard
Electro Wizard Zap Knight Mini P.E.K.K.A Hunter
Skeleton Army Zap Knight Minion Horde Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Skeleton Army Hunter Zap Knight Minion Horde Electro Wizard
Knight Minion Horde Mini P.E.K.K.A Skeleton Army Hunter
Zap Minion Horde Hunter Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Minion Horde Hunter Electro Wizard
Mini P.E.K.K.A Knight Minion Horde Skeleton Army Hunter
Zap Minion Horde Electro Wizard Knight Mini P.E.K.K.A Skeleton Army
Minion Horde Skeleton Army
Knight Minion Horde Mini P.E.K.K.A Hunter
Skeleton Army Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Minion Horde Hunter
Minion Horde Skeleton Army
Skeleton Army Electro Wizard Zap Knight Minion Horde Mini P.E.K.K.A Hunter
Zap Minion Horde Mini P.E.K.K.A Hunter Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap Electro Wizard
Minion Horde
Knight
Zap Minion Horde
Zap Minion Horde Hunter
Minion Horde
Zap Hunter
Zap
Minion Horde Mini P.E.K.K.A Electro Wizard
Zap Knight Minion Horde Electro Wizard
Zap
Knight Hunter
Minion Horde
Zap
Zap Minion Horde Hunter
Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Hunter Electro Wizard
Zap
Minion Horde
Zap Minion Horde
Zap Hunter
Minion Horde
Zap Hunter Electro Wizard
Zap
Zap
Zap Minion Horde Hunter Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Hunter
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Skeleton Army
Zap Hunter Electro Wizard
Knight Minion Horde Mini P.E.K.K.A Hunter Electro Wizard
Zap
Zap
Minion Horde
Zap Minion Horde Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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