My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Sparky
Giant Snowball
Minion Horde Goblin Barrel
Zap
Minion Horde Goblin Barrel Sparky
Barbarian Barrel
Knight Goblin Barrel Sparky
The Log
Goblin Barrel Sparky
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Knight Minion Horde Goblin Barrel P.E.K.K.A Sparky
Fireball
Minion Horde Goblin Barrel Sparky
Poison
Minion Horde Sparky
Lightning
Knight Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket P.E.K.K.A Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Minion Horde Rocket Sparky P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Goblin Barrel Minion Horde

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Sparky Knight Minion Horde Golem
Knight
Goblin Barrel Zap Minion Horde Sparky
Minion Horde
Zap Knight Golem Sparky
Rocket
Golem
Goblin Barrel
Knight P.E.K.K.A Golem Sparky
P.E.K.K.A
Zap Goblin Barrel
Golem
Zap Minion Horde Rocket Goblin Barrel Sparky
Sparky
Zap Knight Minion Horde Goblin Barrel Golem

Defense Synergies 0 7

Zap
Knight Minion Horde P.E.K.K.A Sparky
Knight
Zap Minion Horde Sparky
Minion Horde
Zap Knight Sparky
Rocket
Goblin Barrel
P.E.K.K.A
Zap
Golem
Sparky
Zap Knight Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Minion Horde Sparky
Minion Horde P.E.K.K.A Sparky Zap Knight
Minion Horde Rocket P.E.K.K.A Sparky Knight
Minion Horde P.E.K.K.A Sparky Knight
Rocket P.E.K.K.A Sparky
Zap
Minion Horde Rocket Zap
Rocket Zap P.E.K.K.A Sparky
Minion Horde P.E.K.K.A Sparky
Knight Minion Horde Sparky
Minion Horde Zap Knight
Minion Horde Zap
Minion Horde P.E.K.K.A Sparky Zap Knight Rocket
Rocket Sparky Zap Minion Horde P.E.K.K.A
P.E.K.K.A Sparky Knight Minion Horde
Minion Horde Rocket Zap P.E.K.K.A Sparky
Minion Horde Sparky Knight P.E.K.K.A
Zap Knight Minion Horde
Zap Knight
P.E.K.K.A Sparky
Knight Minion Horde P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Sparky
Zap Knight Rocket
P.E.K.K.A Zap Knight Minion Horde Rocket Sparky
Rocket P.E.K.K.A Zap Knight Minion Horde Sparky
P.E.K.K.A Knight Minion Horde Sparky
Rocket Zap Minion Horde
Rocket P.E.K.K.A Sparky Knight Minion Horde
P.E.K.K.A Knight Minion Horde Sparky
Zap Minion Horde Rocket P.E.K.K.A Knight Sparky
P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Knight Minion Horde Sparky
Rocket P.E.K.K.A Zap
Rocket P.E.K.K.A Knight Minion Horde Sparky
Minion Horde Sparky
Sparky Zap Knight Minion Horde Rocket P.E.K.K.A
Zap Minion Horde P.E.K.K.A Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Rocket Sparky
Zap
Rocket Minion Horde Sparky
Knight Rocket Sparky
Rocket Zap Minion Horde Sparky
Zap Minion Horde Rocket
Minion Horde Sparky
Zap
Zap
Rocket Minion Horde Sparky
Rocket Zap Knight Minion Horde Sparky
Zap Rocket
Rocket Knight Sparky
Minion Horde Rocket
Zap Sparky
Rocket Zap Minion Horde Sparky
Minion Horde Rocket Sparky
Rocket Sparky
Minion Horde Rocket Sparky
Rocket Zap Sparky
Rocket Zap
Rocket Minion Horde Sparky
Rocket
Rocket Sparky
Rocket Zap Minion Horde
Zap Sparky
Minion Horde
Zap Sparky
Zap Sparky
Rocket Zap Sparky
Zap Minion Horde Sparky
Zap Rocket Minion Horde
Minion Horde Sparky
Zap Minion Horde Rocket Sparky
Zap Rocket Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky
Rocket Sparky
Zap Minion Horde Rocket
Rocket Zap
Knight Minion Horde Rocket Sparky
Zap
Rocket Zap Sparky
Minion Horde P.E.K.K.A Sparky
Zap Minion Horde Rocket Sparky
Zap Rocket
Zap Rocket Sparky
P.E.K.K.A Sparky
Rocket Sparky

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