My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Princess
Zap
Inferno Tower Goblin Barrel Skeleton Army Princess
Barbarian Barrel
Knight Inferno Tower Goblin Barrel Skeleton Army Princess
The Log
Goblin Barrel Skeleton Army Princess
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Princess
Royal Delivery
Knight Goblin Barrel Skeleton Army Princess
Fireball
Inferno Tower Goblin Barrel Skeleton Army Princess
Poison
Inferno Tower Skeleton Army Princess
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Barrel Skeleton Army Princess Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight The Log Princess Mega Knight
Knight
Goblin Barrel Princess Zap The Log
Inferno Tower
Goblin Barrel
Knight Skeleton Army Princess Mega Knight
Skeleton Army
Goblin Barrel
The Log
Zap Knight Princess Mega Knight
Princess
Knight Zap Goblin Barrel The Log Mega Knight
Mega Knight
Zap Goblin Barrel The Log Princess

Defense Synergies 5 14

Zap
Mega Knight Knight Inferno Tower Skeleton Army The Log Princess
Knight
Inferno Tower Princess Zap Skeleton Army The Log
Inferno Tower
Knight Skeleton Army The Log Zap Princess Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Zap Knight The Log Princess
The Log
Inferno Tower Zap Knight Skeleton Army Princess Mega Knight
Princess
Knight Zap Inferno Tower Skeleton Army The Log Mega Knight
Mega Knight
Zap Inferno Tower The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower The Log
Inferno Tower Skeleton Army Zap Knight The Log Mega Knight
Inferno Tower Skeleton Army Mega Knight Knight
Inferno Tower Skeleton Army Knight Mega Knight
Skeleton Army The Log Princess Mega Knight
Skeleton Army The Log Zap Mega Knight
Inferno Tower Zap Princess
Zap Inferno Tower The Log Mega Knight
Inferno Tower Skeleton Army Princess
Knight Skeleton Army Inferno Tower Mega Knight
Skeleton Army Zap Knight The Log Princess Mega Knight
Inferno Tower Zap Princess
Inferno Tower Skeleton Army Mega Knight Zap Knight The Log
Skeleton Army Mega Knight Zap The Log Princess
Inferno Tower Skeleton Army Knight Mega Knight
Inferno Tower Skeleton Army Zap The Log Mega Knight
Mega Knight Knight Inferno Tower Skeleton Army
Mega Knight Zap Knight Skeleton Army The Log
Zap The Log Knight Princess Mega Knight
Inferno Tower
Skeleton Army Mega Knight Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap Inferno Tower
Zap Knight The Log Mega Knight
Skeleton Army Mega Knight Zap Knight Inferno Tower The Log
Skeleton Army Mega Knight Zap Knight Inferno Tower The Log
Inferno Tower Knight Skeleton Army Mega Knight
Zap Princess
Skeleton Army Knight Inferno Tower
Inferno Tower Mega Knight Knight Skeleton Army
Zap Mega Knight Knight Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mega Knight Knight Inferno Tower
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Knight Inferno Tower
Skeleton Army Princess Mega Knight
Inferno Tower Skeleton Army Zap Knight The Log
Mega Knight Zap Inferno Tower The Log Princess
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
Zap The Log Princess
The Log
Knight The Log
Zap The Log Mega Knight
Zap Princess
The Log Princess
The Log Zap Princess
The Log Zap
Zap Knight The Log Princess
Zap Princess
Knight The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess Mega Knight
Zap The Log Princess Mega Knight
Zap The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
Zap The Log
Zap The Log Princess Mega Knight
The Log Zap Princess
Zap The Log Princess Mega Knight
Zap The Log
Zap Princess
Zap
Zap The Log Mega Knight
Zap Princess
Mega Knight
The Log Princess
Zap Skeleton Army Princess
Zap Princess
The Log
Knight Princess Mega Knight
The Log Zap Princess
Zap
Mega Knight
Zap The Log Princess
Zap Princess
Zap The Log Princess Mega Knight
Mega Knight

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