My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers P.E.K.K.A Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers Princess
Zap
Inferno Tower Wall Breakers Princess
Barbarian Barrel
Knight Inferno Tower Wizard Wall Breakers Princess
The Log
Wall Breakers Princess
Earthquake
Inferno Tower
Arrows
Wall Breakers Princess
Royal Delivery
Knight Wizard Wall Breakers P.E.K.K.A Princess
Fireball
Inferno Tower Wizard Wall Breakers Princess
Poison
Inferno Tower Wizard Princess
Lightning
Knight Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Knight Princess Inferno Tower Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Knight Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Wall Breakers Princess Mega Knight
Knight
Wall Breakers Princess Zap Wizard
Inferno Tower
Wizard
Knight P.E.K.K.A Mega Knight
Wall Breakers
Knight Zap Princess Mega Knight
P.E.K.K.A
Zap Wizard Princess
Princess
Knight Zap Wall Breakers P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard Wall Breakers Princess

Defense Synergies 3 11

Zap
Mega Knight Knight Inferno Tower P.E.K.K.A Princess
Knight
Inferno Tower Princess Zap Wizard
Inferno Tower
Knight Zap Princess Mega Knight
Wizard
Knight P.E.K.K.A Mega Knight
Wall Breakers
P.E.K.K.A
Zap Wizard Princess
Princess
Knight Zap Inferno Tower P.E.K.K.A Mega Knight
Mega Knight
Zap Inferno Tower Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard
Inferno Tower P.E.K.K.A Zap Knight Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Knight
Inferno Tower P.E.K.K.A Knight Mega Knight
P.E.K.K.A Princess Mega Knight
Zap Mega Knight
Inferno Tower Zap Wizard Princess
Zap Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Princess
Knight Inferno Tower Mega Knight
Zap Knight Wizard Princess Mega Knight
Inferno Tower Zap Wizard Princess
Inferno Tower P.E.K.K.A Mega Knight Zap Knight Wizard
Wizard Mega Knight Zap P.E.K.K.A Princess
Inferno Tower P.E.K.K.A Knight Mega Knight
Inferno Tower Zap P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Inferno Tower P.E.K.K.A
Mega Knight Zap Knight Wizard
Zap Wizard Knight Princess Mega Knight
P.E.K.K.A Inferno Tower
Wizard Mega Knight Knight P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Inferno Tower P.E.K.K.A
Zap Knight Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Knight Inferno Tower
P.E.K.K.A Mega Knight Zap Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight Mega Knight
Wizard Zap Princess
P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Knight
Zap P.E.K.K.A Mega Knight Knight Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Knight Inferno Tower
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Knight Inferno Tower Wizard
Wizard Princess Mega Knight
Inferno Tower Zap Knight P.E.K.K.A
Mega Knight Zap Inferno Tower Wizard P.E.K.K.A Princess
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess
Knight
Wizard Zap Mega Knight
Wizard Zap Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Zap Knight Wizard Princess
Zap Wizard Princess
Knight Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess Mega Knight
Zap Wizard Princess Mega Knight
Zap Wizard Princess Mega Knight
Mega Knight
Wizard Princess
Zap
Zap Wizard Princess Mega Knight
Zap Wizard Princess
Zap Wizard Princess Mega Knight
Zap
Zap Wizard Princess
Zap Wizard
Zap Wizard Mega Knight
Zap Princess
P.E.K.K.A Mega Knight
Wizard Princess
Zap Princess
Zap Wizard Princess
Knight Wizard Princess Mega Knight
Zap Wizard Princess
Zap
P.E.K.K.A Mega Knight
Zap Princess
Zap Princess
Zap Princess Mega Knight
P.E.K.K.A
Wizard Mega Knight

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