My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Sparky
Barbarian Barrel
Electro Spirit Knight Goblin Gang Firecracker Sparky
The Log
Electro Spirit Goblin Gang Firecracker Sparky
Earthquake
Goblin Gang Firecracker
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Knight Goblin Gang Firecracker Sparky
Fireball
Goblin Gang Firecracker Sparky
Poison
Goblin Gang Firecracker Sparky
Lightning
Knight Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Knight Goblin Gang Firecracker Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Sparky
Zap
Firecracker Sparky Electro Spirit Knight The Log Mega Knight
Knight
Goblin Gang Firecracker Zap The Log Sparky
Goblin Gang
Knight Firecracker Sparky
Firecracker
Zap Knight Goblin Gang Sparky Mega Knight
The Log
Zap Knight Sparky Mega Knight
Sparky
Zap Electro Spirit Knight Goblin Gang Firecracker The Log
Mega Knight
Zap Firecracker The Log

Defense Synergies 4 15

Electro Spirit
Zap The Log
Zap
Mega Knight Electro Spirit Knight Goblin Gang Firecracker The Log Sparky
Knight
Goblin Gang Firecracker Zap The Log Sparky
Goblin Gang
Knight Zap Firecracker The Log Sparky
Firecracker
Knight The Log Zap Goblin Gang Mega Knight
The Log
Firecracker Electro Spirit Zap Knight Goblin Gang Sparky Mega Knight
Sparky
Zap Knight Goblin Gang The Log
Mega Knight
Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log Sparky
Sparky Zap Knight Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Sparky Mega Knight Knight
Sparky Knight Goblin Gang Firecracker Mega Knight
Firecracker The Log Sparky Mega Knight
Goblin Gang The Log Electro Spirit Zap Firecracker Mega Knight
Electro Spirit Zap Goblin Gang Firecracker
Electro Spirit Zap The Log Sparky Mega Knight
Sparky Goblin Gang
Knight Goblin Gang Firecracker Sparky Mega Knight
Goblin Gang Electro Spirit Zap Knight Firecracker The Log Mega Knight
Zap Goblin Gang Firecracker
Sparky Mega Knight Zap Knight Goblin Gang The Log
Sparky Mega Knight Electro Spirit Zap Goblin Gang Firecracker The Log
Sparky Knight Goblin Gang Mega Knight
Zap Goblin Gang The Log Sparky Mega Knight
Sparky Mega Knight Knight Goblin Gang Firecracker
Mega Knight Electro Spirit Zap Knight Goblin Gang Firecracker The Log
Zap The Log Electro Spirit Knight Firecracker Mega Knight
Sparky
Goblin Gang Mega Knight Electro Spirit Knight Firecracker The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Sparky
Zap Knight Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mega Knight Zap Knight The Log Sparky
Goblin Gang Mega Knight Zap Knight The Log Sparky
Knight Goblin Gang Sparky Mega Knight
Firecracker Electro Spirit Zap Goblin Gang
Goblin Gang Sparky Knight
Mega Knight Knight Sparky
Zap Mega Knight Electro Spirit Knight Firecracker The Log Sparky
Goblin Gang Sparky
Mega Knight Knight Sparky
Mega Knight Zap The Log
Mega Knight Knight Goblin Gang Sparky
Firecracker Sparky Mega Knight
Goblin Gang Sparky Electro Spirit Zap Knight Firecracker The Log
Mega Knight Electro Spirit Zap Firecracker The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Sparky
Firecracker Zap The Log
The Log Sparky
Knight Firecracker The Log Sparky
Zap Firecracker The Log Sparky Mega Knight
Firecracker Electro Spirit Zap
Firecracker The Log Sparky
The Log Zap Firecracker
The Log Zap Firecracker
Goblin Gang Sparky
Firecracker Zap Knight The Log Sparky
Zap Firecracker
Knight Firecracker The Log Sparky
Firecracker
Zap Firecracker The Log Sparky
Zap Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Sparky
Sparky
Zap Firecracker The Log Sparky Mega Knight
Zap Firecracker The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
Zap The Log
Zap Firecracker The Log Electro Spirit Sparky Mega Knight
Firecracker The Log Zap Sparky
Zap The Log Sparky Mega Knight
Zap Firecracker The Log Sparky
Zap Firecracker Sparky
Zap Electro Spirit Firecracker
Sparky
Zap The Log Sparky Mega Knight
Zap Electro Spirit Firecracker Sparky
Sparky Mega Knight
Firecracker The Log Sparky
Zap Electro Spirit Goblin Gang
Zap Firecracker
The Log
Knight Goblin Gang Firecracker Sparky Mega Knight
The Log Zap Firecracker
Zap Sparky
Firecracker Sparky Mega Knight
Zap Electro Spirit Goblin Gang Firecracker The Log Sparky
Firecracker Zap
Zap Firecracker The Log Sparky Mega Knight

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