My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Knight Firecracker Sparky
The Log
Firecracker Mini P.E.K.K.A Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Sparky
Fireball
Firecracker Sparky
Poison
Firecracker Sparky
Lightning
Knight Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Tornado Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Firecracker Tornado Mini P.E.K.K.A Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Firecracker

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Giant Tornado Sparky Knight Mini P.E.K.K.A
Knight
Firecracker Zap Sparky
Firecracker
Zap Knight Mini P.E.K.K.A Giant Tornado Sparky
Mini P.E.K.K.A
Giant Sparky Zap Firecracker Rage Tornado
Giant
Zap Mini P.E.K.K.A Rage Sparky Firecracker Tornado
Rage
Giant Sparky Mini P.E.K.K.A
Tornado
Zap Sparky Firecracker Mini P.E.K.K.A Giant
Sparky
Zap Mini P.E.K.K.A Giant Rage Tornado Knight Firecracker

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Knight Firecracker Tornado Sparky
Knight
Firecracker Zap Mini P.E.K.K.A Tornado Sparky
Firecracker
Knight Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Zap Knight Firecracker Tornado
Giant
Rage
Tornado
Sparky Zap Knight Firecracker Mini P.E.K.K.A Sparky
Sparky
Tornado Zap Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Sparky
Mini P.E.K.K.A Sparky Zap Knight Firecracker
Mini P.E.K.K.A Tornado Sparky Knight
Mini P.E.K.K.A Sparky Knight Firecracker
Firecracker Mini P.E.K.K.A Tornado Sparky
Tornado Zap Firecracker
Tornado Zap Firecracker
Zap Sparky
Mini P.E.K.K.A Sparky Tornado
Knight Tornado Firecracker Mini P.E.K.K.A Sparky
Zap Knight Firecracker Tornado
Zap Firecracker Tornado
Mini P.E.K.K.A Sparky Zap Knight
Sparky Zap Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Sparky Knight
Tornado Zap Mini P.E.K.K.A Sparky
Sparky Knight Firecracker Mini P.E.K.K.A Tornado
Zap Knight Firecracker Tornado
Zap Tornado Knight Firecracker
Mini P.E.K.K.A Sparky Tornado
Knight Firecracker Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Sparky
Zap Knight Firecracker Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Zap Knight Tornado Sparky
Knight Mini P.E.K.K.A Sparky
Firecracker Zap Tornado
Mini P.E.K.K.A Sparky Knight
Mini P.E.K.K.A Knight Sparky
Zap Knight Firecracker Mini P.E.K.K.A Tornado Sparky
Sparky
Knight Mini P.E.K.K.A Sparky
Zap Tornado
Mini P.E.K.K.A Knight Sparky
Firecracker Sparky
Sparky Zap Knight Firecracker Mini P.E.K.K.A Tornado
Zap Firecracker Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Sparky
Firecracker Zap Tornado
Sparky
Knight Firecracker Sparky
Zap Firecracker Sparky
Firecracker Zap Tornado
Firecracker Tornado Sparky
Zap Firecracker Tornado
Zap Firecracker Tornado
Mini P.E.K.K.A Tornado Sparky
Firecracker Zap Knight Tornado Sparky
Zap Firecracker Tornado
Knight Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Sparky
Firecracker Sparky
Tornado Sparky
Mini P.E.K.K.A Sparky
Zap Firecracker Mini P.E.K.K.A Sparky
Zap Firecracker Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Firecracker Tornado Sparky
Firecracker Zap Tornado Sparky
Zap Tornado Sparky
Zap Firecracker Tornado Sparky
Zap Firecracker Tornado Sparky
Zap Firecracker
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Firecracker Sparky
Sparky
Firecracker Sparky
Zap
Zap Firecracker Tornado
Knight Firecracker Mini P.E.K.K.A Sparky
Zap Firecracker
Zap Tornado Sparky
Firecracker Sparky
Zap Firecracker Tornado Sparky
Firecracker Zap Tornado
Zap Firecracker Tornado Sparky

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