My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Knight Skeleton Army Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Skeleton Army Electro Wizard Magic Archer
Fireball
Hog Rider Skeleton Army Electro Wizard Magic Archer
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Mini P.E.K.K.A Magic Archer Mega Knight
Knight
Hog Rider Zap Electro Wizard Magic Archer
Mini P.E.K.K.A
Zap Hog Rider Electro Wizard Magic Archer Mega Knight
Hog Rider
Zap Knight Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Skeleton Army
Electro Wizard
Zap Knight Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight
Magic Archer
Zap Knight Mini P.E.K.K.A Hog Rider Electro Wizard Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer

Defense Synergies 6 12

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Knight Skeleton Army Magic Archer
Knight
Electro Wizard Magic Archer Zap Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Zap Electro Wizard Knight Skeleton Army Magic Archer
Hog Rider
Skeleton Army
Zap Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard
Zap Knight Mini P.E.K.K.A Skeleton Army Magic Archer Mega Knight
Magic Archer
Knight Zap Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Mega Knight
Zap Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Zap Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Zap Electro Wizard Magic Archer Mega Knight
Electro Wizard Zap Magic Archer
Zap Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army Electro Wizard Zap Knight Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Knight Electro Wizard
Skeleton Army Mega Knight Zap Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Knight Electro Wizard Mega Knight
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Knight Mini P.E.K.K.A Skeleton Army Electro Wizard
Mega Knight Zap Knight Skeleton Army Electro Wizard Magic Archer
Zap Knight Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Electro Wizard
Skeleton Army Mega Knight Knight Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Zap Electro Wizard
Electro Wizard Zap Knight Mini P.E.K.K.A Magic Archer Mega Knight
Skeleton Army Mega Knight Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Knight Electro Wizard
Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Skeleton Army
Zap Electro Wizard Mega Knight Knight Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Mega Knight Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Knight
Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Zap Knight Mini P.E.K.K.A Magic Archer
Mega Knight Zap Mini P.E.K.K.A Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Electro Wizard Magic Archer
Magic Archer
Knight
Zap Magic Archer Mega Knight
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Mini P.E.K.K.A Electro Wizard
Zap Knight Electro Wizard Magic Archer
Zap Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Zap Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Mini P.E.K.K.A
Zap Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Mega Knight
Magic Archer
Zap Electro Wizard Skeleton Army Magic Archer
Zap Electro Wizard Magic Archer
Knight Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer Mega Knight
Mega Knight

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