My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Magic Archer
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer
Fireball
Firecracker Magic Archer
Poison
Firecracker Magic Archer
Lightning
Knight Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Firecracker Mini P.E.K.K.A Poison Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Knight Mini P.E.K.K.A Poison Magic Archer
Knight
Firecracker Zap Poison Magic Archer
Firecracker
Zap Knight Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Rage Magic Archer
Rage
Mini P.E.K.K.A
Poison
P.E.K.K.A Zap Knight
P.E.K.K.A
Zap Poison Magic Archer Firecracker
Magic Archer
P.E.K.K.A Zap Knight Mini P.E.K.K.A

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Knight Firecracker Poison P.E.K.K.A Magic Archer
Knight
Firecracker Magic Archer Zap Mini P.E.K.K.A Poison
Firecracker
Knight Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Firecracker Magic Archer
Rage
Poison
Zap Knight
P.E.K.K.A
Zap Firecracker
Magic Archer
Knight Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zap Knight Firecracker
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker
Firecracker Mini P.E.K.K.A Poison P.E.K.K.A
Zap Firecracker Magic Archer
Zap Firecracker Poison Magic Archer
Zap Poison P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A
Poison Zap Knight Firecracker Magic Archer
Zap Firecracker Poison Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zap Knight
Zap Firecracker Mini P.E.K.K.A Poison P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Knight
Zap Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Poison P.E.K.K.A
Zap Knight Firecracker Magic Archer
Zap Poison Knight Firecracker Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Poison P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap P.E.K.K.A
Poison Zap Knight Firecracker Mini P.E.K.K.A Magic Archer
P.E.K.K.A Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Knight
P.E.K.K.A Knight Mini P.E.K.K.A
Firecracker Poison Zap Magic Archer
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Mini P.E.K.K.A Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A
P.E.K.K.A Zap Poison
Mini P.E.K.K.A P.E.K.K.A Knight
Firecracker Magic Archer
Zap Knight Firecracker Mini P.E.K.K.A Poison P.E.K.K.A Magic Archer
Poison Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Firecracker
Firecracker Poison Zap Magic Archer
Poison Magic Archer
Knight Firecracker Poison
Poison Zap Firecracker Magic Archer
Firecracker Poison Zap Magic Archer
Firecracker Poison Magic Archer
Poison Zap Firecracker Magic Archer
Poison Zap Firecracker
Mini P.E.K.K.A Poison
Firecracker Poison Zap Knight Magic Archer
Poison Zap Firecracker Magic Archer
Poison Knight Firecracker Magic Archer
Firecracker Poison Magic Archer
Zap Firecracker Poison Magic Archer
Zap Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Poison
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Poison Magic Archer
Zap Firecracker Poison Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Firecracker Poison Magic Archer
Firecracker Poison Zap Magic Archer
Zap Poison Magic Archer
Poison Zap Firecracker Magic Archer
Poison Zap Firecracker Magic Archer
Zap Firecracker Poison
Mini P.E.K.K.A
Poison Zap Magic Archer
Zap Firecracker Poison Magic Archer
P.E.K.K.A
Firecracker Poison Magic Archer
Zap Magic Archer
Poison Zap Firecracker Magic Archer
Poison Knight Firecracker Mini P.E.K.K.A Magic Archer
Zap Firecracker Poison Magic Archer
Zap Poison
Firecracker P.E.K.K.A
Zap Firecracker Poison Magic Archer
Firecracker Zap Poison Magic Archer
Poison Zap Firecracker Magic Archer
P.E.K.K.A
Firecracker
Poison

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