My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Firecracker Balloon
Barbarian Barrel
Knight Firecracker Electro Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Knight Minions Firecracker Balloon Electro Wizard Lumberjack
Fireball
Minions Firecracker Balloon Electro Wizard Lumberjack
Poison
Minions Firecracker Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Firecracker Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Electro Wizard Knight Minions The Log Lumberjack
Knight
Minions Firecracker Balloon Zap The Log Electro Wizard Lumberjack
Minions
Knight Zap Firecracker Balloon Lumberjack
Firecracker
Zap Knight Minions Balloon Lumberjack
Balloon
Zap Knight Lumberjack Minions Firecracker The Log Electro Wizard
The Log
Zap Knight Balloon Lumberjack
Electro Wizard
Zap Knight Balloon Lumberjack
Lumberjack
Balloon Zap Knight Minions Firecracker The Log Electro Wizard

Defense Synergies 5 16

Zap
Electro Wizard Knight Minions Firecracker The Log Lumberjack
Knight
Minions Firecracker Electro Wizard Zap The Log Lumberjack
Minions
Knight Zap Firecracker The Log Electro Wizard Lumberjack
Firecracker
Knight The Log Zap Minions Electro Wizard Lumberjack
Balloon
The Log
Firecracker Zap Knight Minions Electro Wizard Lumberjack
Electro Wizard
Zap Knight Minions Firecracker The Log Lumberjack
Lumberjack
Zap Knight Minions Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker The Log Electro Wizard
Lumberjack Zap Knight Minions Firecracker The Log Electro Wizard
Lumberjack Knight Minions Electro Wizard
Lumberjack Knight Minions Firecracker Electro Wizard
Firecracker The Log Lumberjack
The Log Zap Minions Firecracker Electro Wizard Lumberjack
Minions Electro Wizard Zap Firecracker
Zap The Log Electro Wizard
Minions Lumberjack
Knight Firecracker Electro Wizard Lumberjack
Minions Electro Wizard Zap Knight Firecracker The Log Lumberjack
Minions Zap Firecracker Electro Wizard
Lumberjack Zap Knight Minions The Log Electro Wizard
Zap Minions Firecracker The Log Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Zap The Log Electro Wizard Lumberjack
Knight Minions Firecracker Electro Wizard Lumberjack
Zap Knight Minions Firecracker The Log Electro Wizard Lumberjack
Zap The Log Knight Minions Firecracker Electro Wizard Lumberjack
Electro Wizard Lumberjack
Knight Minions Firecracker The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Electro Wizard
Electro Wizard Zap Knight Firecracker The Log Lumberjack
Lumberjack Zap Knight Minions The Log Electro Wizard
Lumberjack Zap Knight The Log Electro Wizard
Knight Lumberjack
Firecracker Zap Minions Electro Wizard
Knight Minions Electro Wizard Lumberjack
Knight Lumberjack
Zap Electro Wizard Knight Minions Firecracker The Log
Knight Minions Lumberjack
Zap The Log Electro Wizard
Knight Lumberjack
Firecracker
Electro Wizard Zap Knight Minions Firecracker The Log Lumberjack
Minions Zap Firecracker The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log Electro Wizard
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap Minions
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Minions Electro Wizard Lumberjack
Firecracker Zap Knight The Log Electro Wizard
Zap Firecracker
Knight Firecracker The Log
Minions Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Minions
Zap Firecracker The Log Electro Wizard
Zap Firecracker The Log
Minions The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Electro Wizard
Zap The Log
Zap Firecracker The Log
Zap Firecracker Electro Wizard
Zap Electro Wizard Minions Firecracker
Zap The Log
Zap Firecracker Electro Wizard
Firecracker The Log
Zap Electro Wizard Minions
Zap Firecracker Electro Wizard
The Log
Knight Firecracker Electro Wizard Lumberjack
The Log Zap Firecracker
Zap
Firecracker
Zap Minions Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard
Firecracker

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