My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Firecracker Skeleton Army Goblin Giant
Barbarian Barrel
Knight Firecracker Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Knight Minions Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army
Fireball
Minions Firecracker Hog Rider Skeleton Army
Poison
Minions Firecracker Skeleton Army
Lightning
Knight Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Firecracker Skeleton Army Mini P.E.K.K.A Hog Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Firecracker

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Goblin Giant Knight Minions Mini P.E.K.K.A
Knight
Minions Firecracker Hog Rider Zap
Minions
Knight Hog Rider Zap Firecracker Mini P.E.K.K.A Goblin Giant
Firecracker
Zap Knight Hog Rider Minions Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Zap Minions Firecracker Hog Rider Goblin Giant
Hog Rider
Zap Knight Minions Firecracker Mini P.E.K.K.A
Skeleton Army
Goblin Giant
Zap Minions Firecracker Mini P.E.K.K.A

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Goblin Giant Knight Minions Firecracker Skeleton Army
Knight
Minions Firecracker Zap Mini P.E.K.K.A Skeleton Army
Minions
Knight Zap Firecracker Goblin Giant
Firecracker
Knight Zap Minions Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Zap Knight Firecracker Skeleton Army
Hog Rider
Skeleton Army
Zap Knight Firecracker Mini P.E.K.K.A
Goblin Giant
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Goblin Giant
Mini P.E.K.K.A Skeleton Army Zap Knight Minions Firecracker
Mini P.E.K.K.A Skeleton Army Knight Minions
Mini P.E.K.K.A Skeleton Army Knight Minions Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Minions Firecracker
Minions Zap Firecracker
Zap Goblin Giant
Mini P.E.K.K.A Minions Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A
Minions Skeleton Army Zap Knight Firecracker Goblin Giant
Minions Zap Firecracker
Mini P.E.K.K.A Skeleton Army Zap Knight Minions
Skeleton Army Zap Minions Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Zap Mini P.E.K.K.A
Knight Minions Firecracker Mini P.E.K.K.A Skeleton Army
Zap Knight Minions Firecracker Skeleton Army
Zap Knight Minions Firecracker
Mini P.E.K.K.A
Skeleton Army Knight Minions Firecracker Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap
Zap Knight Firecracker Mini P.E.K.K.A
Skeleton Army Zap Knight Minions Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Skeleton Army Zap Knight Goblin Giant
Knight Mini P.E.K.K.A Skeleton Army Goblin Giant
Firecracker Zap Minions Goblin Giant
Mini P.E.K.K.A Skeleton Army Knight Minions Goblin Giant
Mini P.E.K.K.A Knight Skeleton Army Goblin Giant
Zap Knight Minions Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army Goblin Giant
Knight Minions Mini P.E.K.K.A
Skeleton Army Zap Goblin Giant
Mini P.E.K.K.A Skeleton Army Knight Goblin Giant
Firecracker Skeleton Army
Skeleton Army Zap Knight Minions Firecracker Mini P.E.K.K.A Goblin Giant
Minions Zap Firecracker Mini P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Goblin Giant
Knight Firecracker
Zap Firecracker
Firecracker Zap Minions Goblin Giant
Firecracker
Zap Firecracker
Zap Firecracker
Minions Mini P.E.K.K.A
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Minions Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker
Minions
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Minions Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker
Firecracker
Zap Minions Skeleton Army
Zap Firecracker
Knight Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker Goblin Giant
Firecracker

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