My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Baby Dragon Witch Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Mega Minion Baby Dragon Witch
Zap
Minions Witch
Barbarian Barrel
Knight Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Mega Minion Baby Dragon Witch Electro Wizard
Fireball
Minions Mega Minion Baby Dragon Witch Electro Wizard
Poison
Minions Mega Minion Witch Electro Wizard
Lightning
Knight Mega Minion Baby Dragon Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Mega Minion Baby Dragon Electro Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Mega Minion

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Knight Minions Baby Dragon Witch
Knight
Minions Mega Minion Baby Dragon Zap Witch Electro Wizard
Minions
Knight Zap Baby Dragon
Mega Minion
Zap Knight Baby Dragon Electro Giant
Baby Dragon
Knight Zap Minions Mega Minion Witch Electro Giant Electro Wizard
Witch
Zap Knight Baby Dragon
Electro Giant
Mega Minion Baby Dragon
Electro Wizard
Zap Knight Baby Dragon

Defense Synergies 5 13

Zap
Mega Minion Electro Wizard Knight Minions Baby Dragon Witch
Knight
Minions Mega Minion Electro Wizard Zap Baby Dragon Witch
Minions
Knight Zap Baby Dragon Electro Wizard
Mega Minion
Zap Knight Baby Dragon Witch Electro Wizard
Baby Dragon
Zap Knight Minions Mega Minion Witch
Witch
Zap Knight Mega Minion Baby Dragon Electro Wizard
Electro Giant
Electro Wizard
Zap Knight Minions Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Mega Minion Baby Dragon Electro Wizard
Zap Knight Minions Mega Minion Witch Electro Wizard
Witch Knight Minions Mega Minion Electro Wizard
Witch Knight Minions Mega Minion Electro Wizard
Zap Minions Mega Minion Baby Dragon Electro Wizard
Minions Mega Minion Electro Wizard Zap Baby Dragon Witch
Zap Baby Dragon Electro Giant Electro Wizard
Witch Minions
Knight Electro Wizard
Minions Witch Electro Wizard Zap Knight Mega Minion Baby Dragon Electro Giant
Minions Mega Minion Zap Baby Dragon Witch Electro Wizard
Zap Knight Minions Witch Electro Wizard
Zap Minions Mega Minion Baby Dragon Witch Electro Wizard
Knight Electro Wizard
Zap Electro Giant Electro Wizard
Knight Minions Witch Electro Wizard
Zap Knight Minions Mega Minion Baby Dragon Witch Electro Wizard
Zap Baby Dragon Witch Knight Minions Mega Minion Electro Wizard
Electro Wizard
Knight Minions Baby Dragon Witch Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch Electro Giant Electro Wizard
Electro Wizard Zap Knight Mega Minion Baby Dragon
Zap Knight Minions Witch Electro Wizard
Zap Knight Electro Wizard
Knight Witch
Electro Giant Zap Minions Baby Dragon Witch Electro Wizard
Knight Minions Mega Minion Witch Electro Wizard
Knight
Zap Electro Wizard Knight Minions Mega Minion Baby Dragon Witch
Witch Mega Minion
Knight Minions Mega Minion Witch
Zap Electro Giant Electro Wizard
Knight Witch
Baby Dragon Witch Electro Giant
Witch Electro Giant Electro Wizard Zap Knight Minions Mega Minion Baby Dragon
Minions Zap Mega Minion Baby Dragon Witch Electro Giant Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Knight
Zap Baby Dragon
Electro Giant Zap Minions Mega Minion Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Minions Electro Wizard
Zap Knight Electro Wizard
Zap Baby Dragon
Knight Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Minions
Zap Mega Minion Baby Dragon Electro Wizard
Zap Baby Dragon Witch Electro Giant
Minions Baby Dragon
Zap Baby Dragon
Zap Electro Giant Baby Dragon Witch
Mega Minion Witch
Zap Baby Dragon Witch Electro Wizard
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch Electro Giant Electro Wizard
Zap Electro Wizard Minions Mega Minion Witch Electro Giant
Mega Minion
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Witch
Zap Mega Minion Baby Dragon Witch Electro Wizard
Knight Mega Minion Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Electro Giant
Mega Minion
Zap Electro Giant Minions Baby Dragon Witch Electro Wizard
Zap Witch Electro Wizard
Zap Baby Dragon Witch Electro Giant Electro Wizard

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