My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant Skeleton
Giant Snowball
Minions Princess
Zap
Minions Royal Giant Princess
Barbarian Barrel
Knight Giant Skeleton Princess Electro Wizard
The Log
Royal Giant Giant Skeleton Princess
Earthquake
Arrows
Minions Princess
Royal Delivery
Knight Minions Giant Skeleton Princess Electro Wizard
Fireball
Minions Princess Electro Wizard
Poison
Minions Princess Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Princess Fireball Electro Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Princess

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Knight Minions Royal Giant Giant Skeleton Princess
Knight
Minions Princess Zap Fireball Electro Wizard
Minions
Knight Royal Giant Zap Giant Skeleton
Royal Giant
Minions Fireball Zap Giant Skeleton Princess Electro Wizard
Fireball
Zap Royal Giant Knight Princess Electro Wizard
Giant Skeleton
Zap Minions Royal Giant Princess Electro Wizard
Princess
Knight Zap Royal Giant Fireball Giant Skeleton
Electro Wizard
Zap Knight Royal Giant Fireball Giant Skeleton

Defense Synergies 5 11

Zap
Fireball Electro Wizard Knight Minions Giant Skeleton Princess
Knight
Minions Princess Electro Wizard Zap Fireball
Minions
Knight Zap Giant Skeleton Electro Wizard
Royal Giant
Fireball
Zap Knight Princess Electro Wizard
Giant Skeleton
Zap Minions Princess Electro Wizard
Princess
Knight Zap Fireball Giant Skeleton
Electro Wizard
Zap Knight Minions Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Electro Wizard
Zap Knight Minions Electro Wizard
Knight Minions Giant Skeleton Electro Wizard
Knight Minions Electro Wizard
Fireball Giant Skeleton Princess
Fireball Zap Minions Electro Wizard
Minions Electro Wizard Zap Fireball Princess
Zap Fireball Giant Skeleton Electro Wizard
Minions Princess
Knight Giant Skeleton Electro Wizard
Minions Electro Wizard Zap Knight Fireball Giant Skeleton Princess
Minions Zap Fireball Princess Electro Wizard
Zap Knight Minions Fireball Giant Skeleton Electro Wizard
Fireball Zap Minions Princess Electro Wizard
Knight Electro Wizard
Zap Fireball Electro Wizard
Knight Minions Fireball Electro Wizard
Fireball Zap Knight Minions Electro Wizard
Zap Knight Minions Fireball Giant Skeleton Princess Electro Wizard
Electro Wizard
Knight Minions Fireball Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Zap Knight
Giant Skeleton Zap Knight Minions Electro Wizard
Giant Skeleton Zap Knight Fireball Electro Wizard
Giant Skeleton Knight
Fireball Zap Minions Princess Electro Wizard
Knight Minions Fireball Giant Skeleton Electro Wizard
Giant Skeleton Knight
Zap Giant Skeleton Electro Wizard Knight Minions Fireball
Knight Minions Giant Skeleton
Zap Fireball Giant Skeleton Electro Wizard
Giant Skeleton Knight Fireball
Fireball Princess
Electro Wizard Zap Knight Minions Fireball Giant Skeleton
Minions Zap Fireball Giant Skeleton Princess Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Giant Skeleton
Fireball Zap Princess Electro Wizard
Fireball Giant Skeleton
Knight Fireball Giant Skeleton
Fireball Zap
Fireball Zap Minions Princess
Princess
Fireball Zap Princess
Fireball Zap
Minions Fireball Electro Wizard
Zap Knight Fireball Princess Electro Wizard
Fireball Zap Princess
Knight Fireball Princess
Minions Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Minions
Zap Fireball Princess Electro Wizard
Zap Fireball Princess
Minions Fireball Giant Skeleton
Fireball Princess
Zap Fireball
Zap Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball Zap Princess
Fireball Zap
Zap Fireball Princess Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Princess Electro Wizard
Giant Skeleton
Fireball Princess
Zap Electro Wizard Minions Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball
Fireball Knight Princess Electro Wizard
Zap Fireball Princess
Zap Fireball Giant Skeleton
Zap Minions Fireball Giant Skeleton Princess Electro Wizard
Zap Fireball Princess Electro Wizard
Zap Fireball Giant Skeleton Princess Electro Wizard
Fireball

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