My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Goblin Barrel Princess
Zap
Minions Goblin Barrel Princess
Barbarian Barrel
Knight Valkyrie Goblin Barrel Princess
The Log
Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel Princess
Royal Delivery
Knight Minions Valkyrie Goblin Barrel P.E.K.K.A Princess
Fireball
Minions Goblin Barrel Princess
Poison
Minions Princess
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Barrel Princess Valkyrie P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Barrel

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Minions Valkyrie Princess Mega Knight
Knight
Minions Goblin Barrel Princess Zap
Minions
Knight Mega Knight Zap Valkyrie P.E.K.K.A
Valkyrie
Goblin Barrel Zap Minions P.E.K.K.A
Goblin Barrel
Knight Valkyrie P.E.K.K.A Princess Mega Knight
P.E.K.K.A
Zap Minions Valkyrie Goblin Barrel Princess
Princess
Knight Zap Goblin Barrel P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Goblin Barrel Princess

Defense Synergies 4 11

Zap
Mega Knight Knight Minions Valkyrie P.E.K.K.A Princess
Knight
Minions Princess Zap
Minions
Knight Valkyrie Zap P.E.K.K.A Mega Knight
Valkyrie
Minions Zap P.E.K.K.A Princess
Goblin Barrel
P.E.K.K.A
Zap Minions Valkyrie Princess
Princess
Knight Zap Valkyrie P.E.K.K.A Mega Knight
Mega Knight
Zap Minions Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Valkyrie
P.E.K.K.A Zap Knight Minions Valkyrie Mega Knight
P.E.K.K.A Mega Knight Knight Minions Valkyrie
P.E.K.K.A Knight Minions Valkyrie Mega Knight
Valkyrie P.E.K.K.A Princess Mega Knight
Zap Minions Valkyrie Mega Knight
Minions Zap Princess
Zap Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Minions Princess
Knight Valkyrie Mega Knight
Minions Valkyrie Zap Knight Princess Mega Knight
Minions Zap Princess
P.E.K.K.A Mega Knight Zap Knight Minions Valkyrie
Valkyrie Mega Knight Zap Minions P.E.K.K.A Princess
P.E.K.K.A Knight Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Knight Minions Valkyrie P.E.K.K.A
Valkyrie Mega Knight Zap Knight Minions
Zap Valkyrie Knight Minions Princess Mega Knight
P.E.K.K.A
Valkyrie Mega Knight Knight Minions P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Zap P.E.K.K.A
Zap Knight Valkyrie Mega Knight
P.E.K.K.A Mega Knight Zap Knight Minions Valkyrie
Valkyrie P.E.K.K.A Mega Knight Zap Knight
P.E.K.K.A Knight Valkyrie Mega Knight
Zap Minions Princess
P.E.K.K.A Knight Minions Valkyrie
P.E.K.K.A Mega Knight Knight Valkyrie
Zap P.E.K.K.A Mega Knight Knight Minions Valkyrie
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Minions Valkyrie
P.E.K.K.A Mega Knight Zap Valkyrie
P.E.K.K.A Mega Knight Knight Valkyrie
Valkyrie Princess Mega Knight
Zap Knight Minions Valkyrie P.E.K.K.A
Minions Valkyrie Mega Knight Zap P.E.K.K.A Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie
Zap Princess
Knight Valkyrie
Zap Valkyrie Mega Knight
Zap Minions Princess
Princess
Zap Princess
Zap
Minions
Zap Knight Valkyrie Princess
Zap Princess
Knight Princess
Minions Princess
Princess Zap
Zap Princess
Princess Mega Knight
Minions
Zap Princess Mega Knight
Zap Valkyrie Princess Mega Knight
Minions Mega Knight
Princess
Zap
Zap Valkyrie Princess Mega Knight
Zap Princess
Zap Princess Mega Knight
Zap
Zap Princess
Zap Minions
Zap Mega Knight
Zap Princess
P.E.K.K.A Mega Knight
Princess
Zap Minions Princess
Zap Princess
Knight Valkyrie Princess Mega Knight
Zap Princess
Zap
P.E.K.K.A Mega Knight
Zap Minions Princess
Zap Princess
Zap Princess Mega Knight
P.E.K.K.A
Mega Knight

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