My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Curse Skeleton Army
Giant Snowball
Minions Goblin Curse Skeleton Army
Zap
Minions Goblin Curse Skeleton Army
Barbarian Barrel
Knight Wizard Goblin Curse Skeleton Army
The Log
Goblin Curse Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Goblin Curse Skeleton Army
Royal Delivery
Knight Minions Wizard Skeleton Army P.E.K.K.A
Fireball
Minions Wizard Skeleton Army
Poison
Minions Wizard Goblin Curse Skeleton Army
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Knight Minions Skeleton Army Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Knight Minions

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse P.E.K.K.A Knight Minions Mega Knight
Knight
Minions Zap Wizard
Minions
Knight Mega Knight Zap P.E.K.K.A
Wizard
Knight P.E.K.K.A Mega Knight
Goblin Curse
Zap
Skeleton Army
P.E.K.K.A
Zap Minions Wizard
Mega Knight
Minions Zap Wizard

Defense Synergies 2 11

Zap
Mega Knight Knight Minions Skeleton Army P.E.K.K.A
Knight
Minions Zap Wizard Skeleton Army
Minions
Knight Zap P.E.K.K.A Mega Knight
Wizard
Knight Skeleton Army P.E.K.K.A Mega Knight
Goblin Curse
Skeleton Army
Zap Knight Wizard
P.E.K.K.A
Zap Minions Wizard
Mega Knight
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Skeleton Army P.E.K.K.A Zap Knight Minions Goblin Curse Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Knight Minions Goblin Curse
Skeleton Army P.E.K.K.A Knight Minions Goblin Curse Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Zap Minions Mega Knight
Minions Zap Wizard Goblin Curse
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Minions Goblin Curse Skeleton Army
Knight Skeleton Army Mega Knight
Minions Goblin Curse Skeleton Army Zap Knight Wizard Mega Knight
Minions Zap Wizard Goblin Curse
Skeleton Army P.E.K.K.A Mega Knight Zap Knight Minions Wizard Goblin Curse
Wizard Skeleton Army Mega Knight Zap Minions Goblin Curse P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Goblin Curse Mega Knight
Skeleton Army Zap Goblin Curse P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Minions Skeleton Army P.E.K.K.A
Mega Knight Zap Knight Minions Wizard Skeleton Army
Zap Wizard Knight Minions Goblin Curse Mega Knight
P.E.K.K.A Goblin Curse
Wizard Skeleton Army Mega Knight Knight Minions Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap P.E.K.K.A
Zap Knight Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap Knight Minions
Skeleton Army P.E.K.K.A Mega Knight Zap Knight
P.E.K.K.A Knight Goblin Curse Skeleton Army Mega Knight
Wizard Zap Minions Goblin Curse
Skeleton Army P.E.K.K.A Knight Minions
P.E.K.K.A Mega Knight Knight Goblin Curse Skeleton Army
Zap P.E.K.K.A Mega Knight Knight Minions Skeleton Army
P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A Mega Knight Knight Minions
Skeleton Army P.E.K.K.A Mega Knight Zap
Skeleton Army P.E.K.K.A Mega Knight Knight Wizard Goblin Curse
Wizard Goblin Curse Skeleton Army Mega Knight
Skeleton Army Zap Knight Minions P.E.K.K.A
Minions Mega Knight Zap Wizard Goblin Curse P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Goblin Curse
Knight
Wizard Zap Goblin Curse Mega Knight
Wizard Zap Minions Goblin Curse
Wizard
Zap Wizard Goblin Curse
Zap Wizard
Minions
Zap Knight Wizard
Zap Wizard Goblin Curse
Knight
Minions
Zap
Zap Wizard
Wizard Mega Knight
Minions
Zap Wizard Mega Knight
Zap Wizard Goblin Curse Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Goblin Curse Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap Goblin Curse
Zap Wizard Goblin Curse
Zap Minions Wizard
Zap Wizard Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard Goblin Curse
Zap Minions Skeleton Army
Zap Wizard Goblin Curse
Knight Wizard Mega Knight
Zap Wizard
Zap
P.E.K.K.A Mega Knight
Zap Minions
Zap
Zap Mega Knight
P.E.K.K.A
Wizard Mega Knight

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