My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Minions Dart Goblin Hog Rider Goblin Barrel
Zap
Minions Dart Goblin Goblin Barrel
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Goblin Barrel
The Log
Elite Barbarians Dart Goblin Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Minions Dart Goblin Goblin Barrel
Royal Delivery
Knight Minions Elite Barbarians Dart Goblin Hog Rider Goblin Barrel
Fireball
Minions Elite Barbarians Dart Goblin Hog Rider Goblin Barrel
Poison
Minions Dart Goblin
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Dart Goblin Goblin Barrel Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Knight Minions Dart Goblin The Log
Knight
Minions Dart Goblin Hog Rider Goblin Barrel Zap Elite Barbarians The Log
Minions
Knight Hog Rider Zap Elite Barbarians
Elite Barbarians
Zap Knight Minions Dart Goblin Hog Rider The Log
Dart Goblin
Knight Goblin Barrel Zap Elite Barbarians Hog Rider The Log
Hog Rider
Zap Knight Minions The Log Elite Barbarians Dart Goblin Goblin Barrel
Goblin Barrel
Knight Dart Goblin Hog Rider
The Log
Hog Rider Zap Knight Elite Barbarians Dart Goblin

Defense Synergies 2 11

Zap
Knight Minions Elite Barbarians Dart Goblin The Log
Knight
Minions Dart Goblin Zap The Log
Minions
Knight Zap Dart Goblin The Log
Elite Barbarians
Zap Dart Goblin The Log
Dart Goblin
Knight Zap Minions Elite Barbarians The Log
Hog Rider
Goblin Barrel
The Log
Zap Knight Minions Elite Barbarians Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Dart Goblin The Log
Elite Barbarians Zap Knight Minions Dart Goblin The Log
Knight Minions Elite Barbarians Dart Goblin
Elite Barbarians Knight Minions Dart Goblin
Elite Barbarians The Log
The Log Zap Minions Dart Goblin
Minions Dart Goblin Zap
Zap Dart Goblin The Log
Minions Elite Barbarians
Knight Elite Barbarians Dart Goblin
Minions Dart Goblin Zap Knight The Log
Minions Zap Dart Goblin
Zap Knight Minions Elite Barbarians The Log
Zap Minions Dart Goblin The Log
Elite Barbarians Knight
Zap Elite Barbarians The Log
Knight Minions Elite Barbarians
Zap Knight Minions Elite Barbarians Dart Goblin The Log
Zap The Log Knight Minions Dart Goblin
Elite Barbarians Dart Goblin
Knight Minions Elite Barbarians Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Elite Barbarians The Log
Zap Knight Minions Elite Barbarians The Log
Zap Knight Elite Barbarians The Log
Knight Elite Barbarians
Zap Minions Dart Goblin
Knight Minions Elite Barbarians Dart Goblin
Knight Elite Barbarians
Zap Knight Minions Elite Barbarians The Log
Dart Goblin
Knight Minions Elite Barbarians Dart Goblin
Zap Elite Barbarians The Log
Elite Barbarians Knight
Dart Goblin
Elite Barbarians Zap Knight Minions Dart Goblin The Log
Minions Zap Elite Barbarians Dart Goblin The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
Zap The Log
Zap Minions Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Minions Elite Barbarians
Zap Knight Dart Goblin The Log
Zap Dart Goblin
Knight Elite Barbarians Dart Goblin The Log
Minions Dart Goblin
Zap Elite Barbarians Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Minions
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Minions The Log
The Log
Zap The Log
Zap The Log
The Log Zap Dart Goblin
Zap The Log
Zap Dart Goblin The Log
Elite Barbarians Zap Dart Goblin
Zap Minions Dart Goblin
Elite Barbarians
Zap Dart Goblin The Log
Zap
The Log
Zap Minions Dart Goblin
Zap Dart Goblin
The Log
Knight Dart Goblin
The Log Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin
Zap Minions Elite Barbarians Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log
Dart Goblin

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