My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Minion Horde Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton King
Giant Snowball
Minion Horde Lumberjack Skeleton King
Zap
Mortar Minion Horde Inferno Tower Skeleton King
Barbarian Barrel
Knight Mortar Inferno Tower Lumberjack Skeleton King
The Log
Lumberjack Skeleton King
Earthquake
Mortar Inferno Tower Skeleton King
Arrows
Minion Horde Skeleton King
Royal Delivery
Knight Minion Horde Lumberjack Skeleton King
Fireball
Mortar Minion Horde Inferno Tower Lumberjack Skeleton King
Poison
Mortar Minion Horde Inferno Tower Skeleton King
Lightning
Knight Mortar Inferno Tower Lumberjack Skeleton King
Rocket
Mortar Minion Horde Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mortar Lumberjack Skeleton King Minion Horde Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Mortar Lumberjack

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Mortar Minion Horde Lumberjack
Knight
Mortar Zap Minion Horde Lumberjack
Mortar
Knight Zap Skeleton King
Minion Horde
Zap Knight Lumberjack
Inferno Tower
Lightning
Lumberjack
Zap Knight Minion Horde
Skeleton King
Mortar

Defense Synergies 1 14

Zap
Knight Mortar Minion Horde Inferno Tower Lumberjack
Knight
Inferno Tower Zap Mortar Minion Horde Lumberjack
Mortar
Zap Knight Inferno Tower Lumberjack Skeleton King
Minion Horde
Zap Knight Inferno Tower
Inferno Tower
Knight Zap Mortar Minion Horde Lumberjack Skeleton King
Lightning
Lumberjack
Zap Knight Mortar Inferno Tower
Skeleton King
Mortar Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Mortar Minion Horde Inferno Tower
Minion Horde Inferno Tower Lumberjack Zap Knight Mortar
Mortar Minion Horde Inferno Tower Lumberjack Knight Lightning
Minion Horde Inferno Tower Lumberjack Knight Mortar Skeleton King
Lightning Lumberjack
Zap Lumberjack
Minion Horde Inferno Tower Lightning Zap Mortar
Lightning Zap Inferno Tower
Minion Horde Inferno Tower Mortar Lumberjack Skeleton King
Knight Minion Horde Inferno Tower Lumberjack
Minion Horde Zap Knight Lumberjack Skeleton King
Minion Horde Inferno Tower Zap
Mortar Minion Horde Inferno Tower Lumberjack Zap Knight Lightning
Zap Mortar Minion Horde Lumberjack Skeleton King
Inferno Tower Knight Mortar Minion Horde Lumberjack Skeleton King
Minion Horde Inferno Tower Zap Mortar Lightning Lumberjack
Minion Horde Knight Mortar Inferno Tower Lumberjack
Mortar Zap Knight Minion Horde Lumberjack
Zap Mortar Knight Lumberjack
Mortar Inferno Tower Lumberjack
Knight Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Inferno Tower
Zap Knight Mortar Lightning Lumberjack
Lumberjack Zap Knight Minion Horde Inferno Tower Lightning
Lightning Lumberjack Zap Knight Minion Horde Inferno Tower
Inferno Tower Knight Minion Horde Lumberjack
Zap Minion Horde
Knight Minion Horde Inferno Tower Lightning Lumberjack
Inferno Tower Knight Minion Horde Lumberjack
Zap Minion Horde Lightning Knight Mortar Inferno Tower
Inferno Tower Minion Horde
Knight Minion Horde Inferno Tower Lumberjack
Lightning Zap
Lightning Knight Minion Horde Inferno Tower Lumberjack Skeleton King
Minion Horde
Inferno Tower Zap Knight Mortar Minion Horde Lightning Lumberjack Skeleton King
Zap Minion Horde Inferno Tower Skeleton King
Zap Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Mortar Minion Horde
Mortar Zap
Lightning Minion Horde
Lightning Knight
Zap Mortar Minion Horde
Zap Minion Horde
Mortar Minion Horde
Zap Lightning
Zap Mortar Lightning
Lightning Minion Horde Lumberjack
Lightning Zap Knight Mortar Minion Horde
Lightning Zap
Lightning Knight Mortar
Lightning Mortar Minion Horde
Lightning Zap Mortar
Lightning Zap Mortar Minion Horde
Lightning Mortar Minion Horde
Lightning Mortar
Minion Horde Lightning
Lightning Zap Mortar
Lightning Zap Mortar
Lightning Minion Horde
Lightning
Lightning
Lightning Zap Mortar Minion Horde
Zap Mortar
Minion Horde
Mortar Zap Lightning
Lightning Zap Mortar
Lightning Zap Mortar
Lightning Zap Minion Horde
Zap Lightning Minion Horde
Lightning Minion Horde
Lightning Zap Mortar Minion Horde
Zap Lightning Minion Horde
Minion Horde
Lightning
Zap Minion Horde Lightning
Lightning Zap
Lightning Knight Minion Horde Lumberjack
Zap Mortar Lightning Skeleton King
Lightning Zap
Minion Horde
Zap Minion Horde Lightning Skeleton King
Zap Lightning
Lightning Zap Mortar
Lightning Mortar

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