My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Flying Machine Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Flying Machine Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Flying Machine Witch Balloon
Zap
Mortar Flying Machine Witch Balloon
Barbarian Barrel
Knight Mortar Musketeer Witch
The Log
Musketeer Witch
Earthquake
Mortar Witch
Arrows
Flying Machine Witch
Royal Delivery
Knight Musketeer Flying Machine Witch Balloon
Fireball
Mortar Musketeer Flying Machine Witch Balloon
Poison
Mortar Musketeer Flying Machine Witch Balloon
Lightning
Knight Mortar Musketeer Witch Balloon
Rocket
Mortar Musketeer Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mortar Musketeer Flying Machine Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Mortar Musketeer

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Knight Mortar Musketeer Flying Machine Witch Mega Knight
Knight
Mortar Musketeer Balloon Zap Flying Machine Witch
Mortar
Knight Zap Musketeer Flying Machine
Musketeer
Knight Zap Mortar Balloon Mega Knight
Flying Machine
Zap Knight Mortar Balloon Mega Knight
Witch
Zap Knight Mega Knight
Balloon
Zap Knight Musketeer Flying Machine Mega Knight
Mega Knight
Zap Musketeer Flying Machine Witch Balloon

Defense Synergies 2 14

Zap
Mega Knight Knight Mortar Musketeer Flying Machine Witch
Knight
Musketeer Zap Mortar Flying Machine Witch
Mortar
Zap Knight Musketeer Flying Machine
Musketeer
Knight Zap Mortar Flying Machine Mega Knight
Flying Machine
Zap Knight Mortar Musketeer Mega Knight
Witch
Zap Knight Mega Knight
Balloon
Mega Knight
Zap Musketeer Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Musketeer Flying Machine
Zap Knight Mortar Musketeer Flying Machine Witch Mega Knight
Mortar Witch Mega Knight Knight Musketeer
Witch Knight Mortar Musketeer Mega Knight
Mega Knight
Zap Musketeer Flying Machine Mega Knight
Musketeer Zap Mortar Flying Machine Witch
Zap Musketeer Flying Machine Mega Knight
Witch Mortar Musketeer
Knight Musketeer Mega Knight
Witch Zap Knight Musketeer Flying Machine Mega Knight
Musketeer Zap Flying Machine Witch
Mortar Mega Knight Zap Knight Musketeer Flying Machine Witch
Mega Knight Zap Mortar Witch
Knight Mortar Mega Knight
Zap Mortar Mega Knight
Mega Knight Knight Mortar Musketeer Witch
Mortar Mega Knight Zap Knight Musketeer Flying Machine Witch
Zap Mortar Witch Knight Musketeer Flying Machine Mega Knight
Mortar Musketeer
Mega Knight Knight Musketeer Flying Machine Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch
Zap Knight Mortar Musketeer Flying Machine Mega Knight
Mega Knight Zap Knight Musketeer Witch
Mega Knight Zap Knight Musketeer
Knight Musketeer Witch Mega Knight
Zap Musketeer Flying Machine Witch
Knight Musketeer Flying Machine Witch
Mega Knight Knight
Zap Mega Knight Knight Mortar Flying Machine Witch
Witch Musketeer
Mega Knight Knight Musketeer Flying Machine Witch
Mega Knight Zap
Mega Knight Knight Witch
Musketeer Flying Machine Witch Mega Knight
Witch Zap Knight Mortar Musketeer Flying Machine
Mega Knight Zap Musketeer Flying Machine Witch
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Musketeer Flying Machine
Mortar Zap Musketeer Flying Machine
Flying Machine
Knight Musketeer Flying Machine
Zap Mortar Mega Knight
Zap Musketeer Flying Machine Witch
Mortar Musketeer Flying Machine Witch
Zap Flying Machine
Zap Mortar Flying Machine
Musketeer
Zap Knight Mortar Musketeer Flying Machine
Zap Musketeer Flying Machine
Flying Machine Knight Mortar Musketeer
Mortar Musketeer Flying Machine
Zap Mortar Musketeer Flying Machine
Zap Mortar Musketeer Flying Machine Witch
Mortar Musketeer Flying Machine Mega Knight
Mortar
Zap Mortar Musketeer Flying Machine Mega Knight
Zap Mortar Flying Machine Witch Mega Knight
Musketeer Mega Knight
Musketeer
Zap Mortar Musketeer Flying Machine
Zap Mortar Witch Mega Knight
Witch
Mortar Zap Musketeer Flying Machine Witch
Zap Mortar Musketeer Flying Machine Witch Mega Knight
Zap Mortar Musketeer
Zap Musketeer Flying Machine Witch
Zap Musketeer Flying Machine Witch
Zap Mortar Musketeer Mega Knight
Zap
Mega Knight
Zap Musketeer Flying Machine Witch
Zap Musketeer Flying Machine Witch
Knight Musketeer Flying Machine Mega Knight
Zap Mortar Musketeer Flying Machine
Zap
Musketeer Flying Machine Mega Knight
Zap Musketeer Flying Machine Witch
Zap Musketeer Flying Machine Witch
Zap Mortar Musketeer Flying Machine Witch Mega Knight
Mortar Mega Knight

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