My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Musketeer Guards Ram Rider Little Prince
Zap
Firecracker Guards Ram Rider Little Prince
Barbarian Barrel
Knight Firecracker Musketeer Guards Little Prince
The Log
Firecracker Mini P.E.K.K.A Musketeer Guards Ram Rider Little Prince
Earthquake
Firecracker Guards
Arrows
Firecracker Guards Little Prince
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Musketeer Guards Ram Rider Little Prince
Fireball
Firecracker Musketeer Ram Rider Little Prince
Poison
Firecracker Musketeer Guards Little Prince
Lightning
Knight Mini P.E.K.K.A Musketeer Ram Rider Little Prince
Rocket
Musketeer Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Guards Little Prince Mini P.E.K.K.A Musketeer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Guards

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Ram Rider Knight Mini P.E.K.K.A Musketeer Guards Little Prince
Knight
Firecracker Musketeer Zap Ram Rider Little Prince
Firecracker
Zap Knight Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Zap Firecracker Musketeer Ram Rider Little Prince
Musketeer
Knight Zap Mini P.E.K.K.A Ram Rider
Guards
Zap Ram Rider
Ram Rider
Zap Knight Firecracker Mini P.E.K.K.A Musketeer Guards
Little Prince
Zap Knight Mini P.E.K.K.A

Defense Synergies 5 14

Zap
Mini P.E.K.K.A Knight Firecracker Musketeer Guards Ram Rider Little Prince
Knight
Firecracker Musketeer Little Prince Zap Mini P.E.K.K.A
Firecracker
Knight Zap Mini P.E.K.K.A Musketeer Guards
Mini P.E.K.K.A
Zap Knight Firecracker Musketeer Guards Ram Rider
Musketeer
Knight Guards Zap Firecracker Mini P.E.K.K.A Ram Rider
Guards
Musketeer Zap Firecracker Mini P.E.K.K.A
Ram Rider
Zap Mini P.E.K.K.A Musketeer
Little Prince
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Musketeer Ram Rider
Mini P.E.K.K.A Zap Knight Firecracker Musketeer Ram Rider
Mini P.E.K.K.A Ram Rider Knight Musketeer
Mini P.E.K.K.A Knight Firecracker Musketeer Guards Ram Rider
Firecracker Mini P.E.K.K.A
Zap Firecracker Musketeer Guards
Musketeer Ram Rider Zap Firecracker Little Prince
Zap Musketeer Ram Rider
Mini P.E.K.K.A Musketeer
Knight Guards Firecracker Mini P.E.K.K.A Musketeer Little Prince
Guards Zap Knight Firecracker Musketeer Ram Rider
Musketeer Zap Firecracker Ram Rider
Mini P.E.K.K.A Zap Knight Musketeer Guards Ram Rider
Zap Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Knight Ram Rider
Zap Mini P.E.K.K.A Ram Rider
Knight Firecracker Mini P.E.K.K.A Musketeer
Zap Knight Firecracker Musketeer Guards Ram Rider Little Prince
Zap Knight Firecracker Musketeer Guards Ram Rider Little Prince
Mini P.E.K.K.A Musketeer Ram Rider
Knight Firecracker Mini P.E.K.K.A Musketeer Guards Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Zap
Zap Knight Firecracker Mini P.E.K.K.A Musketeer
Guards Zap Knight Mini P.E.K.K.A Musketeer Ram Rider
Mini P.E.K.K.A Guards Zap Knight Musketeer Ram Rider
Knight Mini P.E.K.K.A Musketeer Guards Ram Rider
Firecracker Zap Musketeer Ram Rider
Mini P.E.K.K.A Guards Knight Musketeer Ram Rider
Mini P.E.K.K.A Knight
Zap Knight Firecracker Mini P.E.K.K.A
Musketeer Guards
Knight Mini P.E.K.K.A Musketeer Guards
Zap Guards
Mini P.E.K.K.A Knight Guards Ram Rider
Firecracker Musketeer
Guards Zap Knight Firecracker Mini P.E.K.K.A Musketeer Little Prince
Zap Firecracker Mini P.E.K.K.A Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer Guards
Firecracker Zap Musketeer Ram Rider
Knight Firecracker Musketeer Guards
Zap Firecracker
Firecracker Zap Musketeer Ram Rider
Firecracker Musketeer
Zap Firecracker Ram Rider
Zap Firecracker Ram Rider
Mini P.E.K.K.A Musketeer Guards
Firecracker Zap Knight Musketeer Ram Rider
Zap Firecracker Musketeer
Knight Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Musketeer
Zap Firecracker Little Prince
Musketeer
Musketeer
Zap Musketeer
Zap Firecracker Little Prince
Firecracker Zap Musketeer Ram Rider
Zap Musketeer Ram Rider
Zap Firecracker Musketeer
Zap Firecracker Musketeer Little Prince
Zap Firecracker Musketeer Guards
Mini P.E.K.K.A
Zap Musketeer
Zap Firecracker
Firecracker
Zap Musketeer Guards
Zap Firecracker Musketeer Ram Rider
Knight Firecracker Mini P.E.K.K.A Musketeer
Zap Firecracker Musketeer
Zap
Firecracker Musketeer
Zap Firecracker Musketeer Guards
Firecracker Zap Musketeer
Zap Firecracker Musketeer Little Prince
Firecracker

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