My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Dark Prince Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army Dark Prince
Barbarian Barrel
Knight Musketeer Skeleton Army Dark Prince Magic Archer
The Log
Musketeer Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Musketeer Skeleton Army Dark Prince Magic Archer
Fireball
Musketeer Skeleton Army Magic Archer
Poison
Musketeer Skeleton Army Magic Archer
Lightning
Knight Musketeer Dark Prince Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Musketeer Dark Prince Magic Archer Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Musketeer Dark Prince Magic Archer Mega Knight
Knight
Musketeer Zap Magic Archer
Musketeer
Knight Zap Dark Prince Mega Knight
Skeleton Army
Dark Prince
Zap Musketeer Magic Archer
Magic Archer
Zap Knight Dark Prince Mega Knight Golden Knight
Mega Knight
Zap Musketeer Magic Archer
Golden Knight
Magic Archer

Defense Synergies 3 14

Zap
Mega Knight Knight Musketeer Skeleton Army Dark Prince Magic Archer Golden Knight
Knight
Musketeer Magic Archer Zap Skeleton Army
Musketeer
Knight Zap Skeleton Army Dark Prince Mega Knight Golden Knight
Skeleton Army
Zap Knight Musketeer Magic Archer
Dark Prince
Zap Musketeer Magic Archer
Magic Archer
Knight Zap Skeleton Army Dark Prince Mega Knight
Mega Knight
Zap Musketeer Magic Archer
Golden Knight
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Magic Archer Golden Knight
Skeleton Army Zap Knight Musketeer Dark Prince Mega Knight
Skeleton Army Mega Knight Knight Musketeer Dark Prince
Skeleton Army Knight Musketeer Dark Prince Mega Knight
Skeleton Army Dark Prince Mega Knight
Skeleton Army Zap Musketeer Dark Prince Magic Archer Mega Knight
Musketeer Zap Magic Archer
Zap Musketeer Magic Archer Mega Knight Golden Knight
Musketeer Skeleton Army
Knight Skeleton Army Musketeer Dark Prince Mega Knight
Skeleton Army Zap Knight Musketeer Dark Prince Magic Archer Mega Knight
Musketeer Zap Magic Archer
Skeleton Army Mega Knight Zap Knight Musketeer Dark Prince
Skeleton Army Mega Knight Zap Dark Prince Magic Archer Golden Knight
Skeleton Army Knight Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Knight Musketeer Skeleton Army Dark Prince
Mega Knight Zap Knight Musketeer Skeleton Army Dark Prince Magic Archer Golden Knight
Zap Knight Musketeer Dark Prince Magic Archer Mega Knight
Musketeer
Skeleton Army Dark Prince Mega Knight Knight Musketeer
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap Dark Prince
Zap Knight Musketeer Magic Archer Mega Knight
Skeleton Army Mega Knight Zap Knight Musketeer Dark Prince Golden Knight
Skeleton Army Dark Prince Mega Knight Zap Knight Musketeer
Knight Musketeer Skeleton Army Dark Prince Mega Knight
Zap Musketeer Magic Archer
Skeleton Army Dark Prince Knight Musketeer
Mega Knight Knight Skeleton Army Dark Prince
Zap Mega Knight Knight Skeleton Army Dark Prince Magic Archer
Musketeer Skeleton Army
Mega Knight Knight Musketeer Dark Prince Golden Knight
Skeleton Army Mega Knight Zap Dark Prince
Skeleton Army Dark Prince Mega Knight Knight Golden Knight
Musketeer Skeleton Army Magic Archer Mega Knight
Skeleton Army Zap Knight Musketeer Dark Prince Magic Archer Golden Knight
Mega Knight Zap Musketeer Dark Prince Magic Archer Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Musketeer Golden Knight
Zap Musketeer Magic Archer Golden Knight
Magic Archer
Knight Musketeer Dark Prince
Zap Dark Prince Magic Archer Mega Knight
Zap Musketeer Magic Archer
Musketeer Magic Archer
Zap Magic Archer
Zap Golden Knight
Musketeer
Zap Knight Musketeer Dark Prince Magic Archer Golden Knight
Zap Musketeer Magic Archer
Knight Musketeer Magic Archer Golden Knight
Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer Golden Knight
Magic Archer Musketeer Mega Knight
Zap Musketeer Dark Prince Magic Archer Mega Knight
Zap Magic Archer Mega Knight Golden Knight
Musketeer Magic Archer Mega Knight
Musketeer
Zap Musketeer
Zap Dark Prince Magic Archer Mega Knight
Zap Musketeer Magic Archer Golden Knight
Zap Musketeer Magic Archer Mega Knight Golden Knight
Zap Musketeer Magic Archer Golden Knight
Zap Musketeer Magic Archer
Zap Musketeer
Zap Musketeer Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Musketeer Skeleton Army Dark Prince Magic Archer
Zap Musketeer Magic Archer
Knight Musketeer Dark Prince Magic Archer Mega Knight
Zap Musketeer Magic Archer
Zap
Musketeer Dark Prince Mega Knight
Zap Musketeer Magic Archer Golden Knight
Zap Musketeer Magic Archer
Zap Musketeer Dark Prince Magic Archer Mega Knight Golden Knight
Mega Knight

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