My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Witch Lumberjack
Zap
Witch
Barbarian Barrel
Knight Musketeer Valkyrie Witch Electro Wizard Lumberjack
The Log
Musketeer Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Valkyrie Hog Rider Witch Electro Wizard Lumberjack
Fireball
Musketeer Hog Rider Witch Electro Wizard Lumberjack
Poison
Musketeer Witch Electro Wizard
Lightning
Knight Musketeer Valkyrie Witch Electro Wizard Lumberjack
Rocket
Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Musketeer Valkyrie Hog Rider Electro Wizard Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Musketeer Valkyrie

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Musketeer Valkyrie Witch Lumberjack
Knight
Musketeer Hog Rider Zap Witch Electro Wizard Lumberjack
Musketeer
Knight Valkyrie Hog Rider Zap Lumberjack
Valkyrie
Musketeer Hog Rider Lumberjack Zap Witch Electro Wizard
Hog Rider
Zap Knight Musketeer Valkyrie Witch Electro Wizard Lumberjack
Witch
Zap Knight Valkyrie Hog Rider Lumberjack
Electro Wizard
Zap Knight Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Zap Knight Musketeer Hog Rider Witch Electro Wizard

Defense Synergies 5 14

Zap
Electro Wizard Knight Musketeer Valkyrie Witch Lumberjack
Knight
Musketeer Electro Wizard Zap Witch Lumberjack
Musketeer
Knight Valkyrie Lumberjack Zap Electro Wizard
Valkyrie
Musketeer Zap Witch Electro Wizard Lumberjack
Hog Rider
Witch
Zap Knight Valkyrie Electro Wizard Lumberjack
Electro Wizard
Zap Knight Musketeer Valkyrie Witch Lumberjack
Lumberjack
Musketeer Zap Knight Valkyrie Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie Electro Wizard
Lumberjack Zap Knight Musketeer Valkyrie Witch Electro Wizard
Witch Lumberjack Knight Musketeer Valkyrie Electro Wizard
Witch Lumberjack Knight Musketeer Valkyrie Electro Wizard
Valkyrie Lumberjack
Zap Musketeer Valkyrie Electro Wizard Lumberjack
Musketeer Electro Wizard Zap Witch
Zap Musketeer Valkyrie Electro Wizard
Witch Musketeer Lumberjack
Knight Musketeer Valkyrie Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Zap Knight Musketeer Lumberjack
Musketeer Zap Witch Electro Wizard
Lumberjack Zap Knight Musketeer Valkyrie Witch Electro Wizard
Valkyrie Zap Witch Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Knight Musketeer Valkyrie Witch Electro Wizard Lumberjack
Zap Knight Musketeer Valkyrie Witch Electro Wizard Lumberjack
Zap Valkyrie Witch Knight Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Valkyrie Knight Musketeer Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Zap Witch Electro Wizard
Electro Wizard Zap Knight Musketeer Valkyrie Lumberjack
Lumberjack Zap Knight Musketeer Valkyrie Witch Electro Wizard
Valkyrie Lumberjack Zap Knight Musketeer Electro Wizard
Knight Musketeer Valkyrie Witch Lumberjack
Zap Musketeer Witch Electro Wizard
Knight Musketeer Valkyrie Witch Electro Wizard Lumberjack
Knight Valkyrie Lumberjack
Zap Electro Wizard Knight Valkyrie Witch
Witch Musketeer
Knight Musketeer Valkyrie Witch Lumberjack
Zap Valkyrie Electro Wizard
Knight Valkyrie Witch Lumberjack
Musketeer Valkyrie Witch
Witch Electro Wizard Zap Knight Musketeer Valkyrie Lumberjack
Valkyrie Zap Musketeer Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Zap Musketeer Electro Wizard
Knight Musketeer Valkyrie
Zap Valkyrie
Zap Musketeer Witch
Musketeer Witch
Zap
Zap
Musketeer Electro Wizard Lumberjack
Zap Knight Musketeer Valkyrie Electro Wizard
Zap Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Witch
Musketeer
Zap Musketeer Electro Wizard
Zap Valkyrie Witch
Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie Witch
Witch
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch
Zap Musketeer
Zap Musketeer Witch Electro Wizard
Zap Electro Wizard Musketeer Witch
Zap Musketeer
Zap Electro Wizard
Zap Electro Wizard Musketeer Witch
Zap Musketeer Witch Electro Wizard
Knight Musketeer Valkyrie Electro Wizard Lumberjack
Zap Musketeer
Zap
Musketeer
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch Electro Wizard

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