My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Tombstone Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Tombstone Witch
Zap
Royal Giant Tombstone Witch
Barbarian Barrel
Knight Tombstone Witch Ice Wizard
The Log
Royal Giant Tombstone Mini P.E.K.K.A Witch
Earthquake
Tombstone Witch
Arrows
Tombstone Witch
Royal Delivery
Knight Mini P.E.K.K.A Witch Ice Wizard
Fireball
Tombstone Witch Ice Wizard
Poison
Tombstone Witch Ice Wizard
Lightning
Knight Tombstone Mini P.E.K.K.A Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Tombstone Ice Wizard Mini P.E.K.K.A Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Tombstone

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Royal Giant Mini P.E.K.K.A Witch The Log Ice Wizard
Knight
Zap Witch The Log Ice Wizard
Royal Giant
Ice Wizard Zap Witch The Log
Tombstone
Mini P.E.K.K.A
Zap The Log Ice Wizard
Witch
Zap Knight Royal Giant
The Log
Zap Knight Royal Giant Mini P.E.K.K.A
Ice Wizard
Royal Giant Zap Knight Mini P.E.K.K.A

Defense Synergies 3 14

Zap
Mini P.E.K.K.A Knight Tombstone Witch The Log Ice Wizard
Knight
Ice Wizard Zap Mini P.E.K.K.A Witch The Log
Royal Giant
Tombstone
Zap Ice Wizard
Mini P.E.K.K.A
Zap The Log Knight Witch Ice Wizard
Witch
Zap Knight Mini P.E.K.K.A The Log Ice Wizard
The Log
Mini P.E.K.K.A Zap Knight Witch Ice Wizard
Ice Wizard
Knight Zap Tombstone Mini P.E.K.K.A Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone The Log
Mini P.E.K.K.A Zap Knight Tombstone Witch The Log Ice Wizard
Mini P.E.K.K.A Witch Knight Tombstone Ice Wizard
Mini P.E.K.K.A Witch Knight Tombstone Ice Wizard
Tombstone Mini P.E.K.K.A The Log
The Log Zap Ice Wizard
Zap Tombstone Witch Ice Wizard
Zap The Log
Mini P.E.K.K.A Witch Tombstone Ice Wizard
Knight Mini P.E.K.K.A Ice Wizard
Witch Ice Wizard Zap Knight Tombstone The Log
Zap Witch Ice Wizard
Tombstone Mini P.E.K.K.A Zap Knight Witch The Log Ice Wizard
Zap Tombstone Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight Tombstone
Zap Mini P.E.K.K.A The Log
Knight Tombstone Mini P.E.K.K.A Witch
Tombstone Zap Knight Witch The Log Ice Wizard
Zap Witch The Log Knight Tombstone Ice Wizard
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Tombstone Witch
Zap Knight Mini P.E.K.K.A The Log
Tombstone Zap Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Zap Knight The Log
Knight Tombstone Mini P.E.K.K.A Witch
Zap Witch Ice Wizard
Mini P.E.K.K.A Knight Tombstone Witch Ice Wizard
Mini P.E.K.K.A Knight
Zap Knight Tombstone Mini P.E.K.K.A Witch The Log
Witch Tombstone
Knight Tombstone Mini P.E.K.K.A Witch
Zap The Log
Mini P.E.K.K.A Knight Tombstone Witch
Witch
Tombstone Witch Zap Knight Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Witch The Log Ice Wizard
Zap Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Ice Wizard
The Log
Knight The Log
Zap The Log
Zap Witch Ice Wizard
Witch The Log
The Log Zap Ice Wizard
The Log Zap
Mini P.E.K.K.A
Zap Knight The Log
Zap
Knight The Log
Zap The Log
Zap Witch The Log
The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch Ice Wizard
Witch
The Log Zap Witch Ice Wizard
Zap Witch The Log
Zap The Log
Zap Witch Ice Wizard
Zap Witch
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Tombstone Witch
Zap Witch Ice Wizard
The Log
Knight Mini P.E.K.K.A
The Log Zap
Zap
Zap Witch The Log
Zap Witch
Zap Witch The Log

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