My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Knight Valkyrie Electro Wizard
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Electro Wizard
Fireball
Electro Wizard
Poison
Electro Wizard
Lightning
Knight Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Tornado Valkyrie Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Knight Royal Giant Valkyrie The Log
Knight
Zap The Log Electro Wizard
Royal Giant
Lightning Zap Tornado The Log Electro Wizard
Valkyrie
Zap Tornado Electro Wizard
Tornado
Zap Royal Giant Valkyrie The Log
Lightning
Royal Giant
The Log
Zap Knight Royal Giant Tornado
Electro Wizard
Zap Knight Royal Giant Valkyrie

Defense Synergies 2 13

Zap
Electro Wizard Knight Valkyrie Tornado The Log
Knight
Electro Wizard Zap Tornado The Log
Royal Giant
Valkyrie
Zap Tornado The Log Electro Wizard
Tornado
Zap Knight Valkyrie The Log Electro Wizard
Lightning
The Log
The Log
Zap Knight Valkyrie Tornado Lightning Electro Wizard
Electro Wizard
Zap Knight Valkyrie Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Valkyrie The Log Electro Wizard
Zap Knight Valkyrie The Log Electro Wizard
Tornado Knight Valkyrie Lightning Electro Wizard
Knight Valkyrie Electro Wizard
Lightning Valkyrie Tornado The Log
Tornado The Log Zap Valkyrie Electro Wizard
Tornado Lightning Electro Wizard Zap
Lightning Zap Valkyrie The Log Electro Wizard
Tornado
Knight Tornado Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Knight Tornado The Log
Zap Tornado Electro Wizard
Zap Knight Valkyrie Lightning The Log Electro Wizard
Valkyrie Zap Tornado The Log Electro Wizard
Knight Electro Wizard
Tornado Zap Lightning The Log Electro Wizard
Knight Valkyrie Tornado Electro Wizard
Valkyrie Zap Knight Tornado The Log Electro Wizard
Zap Valkyrie Tornado The Log Knight Electro Wizard
Tornado Electro Wizard
Valkyrie Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Electro Wizard
Electro Wizard Zap Knight Valkyrie Lightning The Log
Zap Knight Valkyrie Lightning The Log Electro Wizard
Valkyrie Lightning Zap Knight Tornado The Log Electro Wizard
Knight Valkyrie
Zap Tornado Electro Wizard
Knight Valkyrie Lightning Electro Wizard
Knight Valkyrie
Zap Lightning Electro Wizard Knight Valkyrie Tornado The Log
Knight Valkyrie
Lightning Zap Valkyrie Tornado The Log Electro Wizard
Lightning Knight Valkyrie
Valkyrie
Electro Wizard Zap Knight Valkyrie Tornado Lightning The Log
Valkyrie Zap The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Valkyrie The Log
Zap Tornado The Log Electro Wizard
Lightning The Log
Lightning Knight Valkyrie The Log
Zap Valkyrie The Log
Zap Tornado
Tornado The Log
The Log Zap Tornado Lightning
The Log Zap Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Zap Knight Valkyrie Tornado The Log Electro Wizard
Lightning Zap Tornado
Lightning Knight The Log
Lightning
Lightning Zap The Log
Lightning Zap The Log
Lightning The Log
Lightning Tornado
Lightning
Lightning Zap The Log Electro Wizard
Lightning Zap Valkyrie Tornado The Log
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning Zap The Log
Zap Tornado The Log Valkyrie
The Log Zap Tornado Lightning Electro Wizard
Lightning Zap Tornado The Log
Lightning Zap Tornado The Log
Lightning Zap Tornado Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap The Log
Zap Lightning Electro Wizard
Lightning The Log
Zap Lightning Electro Wizard
Lightning Zap Tornado Electro Wizard
The Log
Lightning Knight Valkyrie Electro Wizard
The Log Zap Lightning
Lightning Zap Tornado
Zap Tornado Lightning The Log Electro Wizard
Zap Tornado Lightning Electro Wizard
Lightning Zap Tornado The Log Electro Wizard
Lightning

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