My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Electro Dragon P.E.K.K.A Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Electro Dragon
Zap
Battle Ram Bandit
Barbarian Barrel
Knight Battle Ram Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Knight Battle Ram Electro Dragon P.E.K.K.A Bandit Mother Witch
Fireball
Battle Ram Electro Dragon Bandit Mother Witch
Poison
Electro Dragon Mother Witch
Lightning
Knight Battle Ram Electro Dragon Bandit Mother Witch
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Tornado P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Bandit Battle Ram Mother Witch Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tornado Bandit

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Knight Electro Dragon Bandit Mother Witch
Knight
Battle Ram Zap Electro Dragon Mother Witch
Battle Ram
Zap Knight Bandit Tornado P.E.K.K.A Mother Witch
Tornado
Zap P.E.K.K.A Battle Ram Electro Dragon
Electro Dragon
Zap Knight Tornado P.E.K.K.A Mother Witch
P.E.K.K.A
Zap Tornado Battle Ram Electro Dragon Mother Witch
Bandit
Battle Ram Zap
Mother Witch
Zap Knight Battle Ram Electro Dragon P.E.K.K.A

Defense Synergies 2 10

Zap
Knight Tornado Electro Dragon P.E.K.K.A Bandit Mother Witch
Knight
Electro Dragon Zap Tornado Mother Witch
Battle Ram
Tornado
P.E.K.K.A Zap Knight Electro Dragon Mother Witch
Electro Dragon
Knight Zap Tornado
P.E.K.K.A
Tornado Zap
Bandit
Zap
Mother Witch
Zap Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Dragon
P.E.K.K.A Zap Knight Electro Dragon Bandit
Tornado P.E.K.K.A Knight Electro Dragon Bandit
P.E.K.K.A Knight Electro Dragon Bandit
Tornado P.E.K.K.A
Tornado Zap Electro Dragon Bandit Mother Witch
Tornado Zap Electro Dragon
Zap Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A Tornado
Knight Tornado Bandit
Mother Witch Zap Knight Tornado Electro Dragon Bandit
Zap Tornado Electro Dragon
P.E.K.K.A Zap Knight Electro Dragon Bandit
Zap Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Knight Bandit
Tornado Zap P.E.K.K.A Bandit
Knight Tornado Electro Dragon P.E.K.K.A
Zap Knight Tornado Electro Dragon Bandit
Zap Tornado Knight Electro Dragon Bandit Mother Witch
P.E.K.K.A Tornado
Knight Electro Dragon P.E.K.K.A Bandit Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Bandit
Bandit Zap Knight Electro Dragon
P.E.K.K.A Bandit Zap Knight Electro Dragon
P.E.K.K.A Zap Knight Tornado Bandit
P.E.K.K.A Knight Bandit
Mother Witch Zap Tornado Electro Dragon
P.E.K.K.A Knight Bandit
P.E.K.K.A Knight
Zap Electro Dragon P.E.K.K.A Knight Tornado Bandit
P.E.K.K.A
P.E.K.K.A Knight Electro Dragon
P.E.K.K.A Zap Tornado
P.E.K.K.A Knight Bandit
Electro Dragon
Electro Dragon Zap Knight Tornado P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon Bandit
Zap Tornado Electro Dragon Bandit
Electro Dragon Bandit
Knight
Zap
Mother Witch Zap Tornado Electro Dragon
Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon Bandit
Tornado Electro Dragon
Zap Knight Tornado Electro Dragon Bandit
Zap Tornado Electro Dragon
Knight Bandit
Electro Dragon Bandit
Zap
Zap Electro Dragon Bandit
Electro Dragon Bandit
Tornado
Zap Electro Dragon Bandit
Zap Tornado Electro Dragon Mother Witch
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Mother Witch Electro Dragon
Zap Tornado Electro Dragon Bandit
Zap Tornado Electro Dragon Bandit
Zap Tornado Bandit
Zap Tornado Electro Dragon Mother Witch
Zap Electro Dragon
Zap Electro Dragon Bandit
Zap Electro Dragon
P.E.K.K.A
Zap Electro Dragon Bandit
Zap Tornado Electro Dragon
Knight Electro Dragon
Zap Electro Dragon
Zap Tornado
Electro Dragon P.E.K.K.A
Zap Electro Dragon Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Bandit
P.E.K.K.A
Electro Dragon

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