My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Inferno Dragon
Giant Snowball
Battle Ram Guards Inferno Dragon
Zap
Battle Ram Guards Inferno Dragon
Barbarian Barrel
Knight Battle Ram Wizard Guards
The Log
Battle Ram Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Battle Ram Wizard Guards P.E.K.K.A Inferno Dragon
Fireball
Battle Ram Wizard Inferno Dragon
Poison
Wizard Guards
Lightning
Knight Battle Ram Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Guards Poison P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Guards Battle Ram Poison Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Guards Battle Ram

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Knight Guards Poison
Knight
Battle Ram Zap Wizard Poison
Battle Ram
Zap Knight Poison P.E.K.K.A
Wizard
Knight P.E.K.K.A
Guards
Zap
Poison
Battle Ram P.E.K.K.A Zap Knight
P.E.K.K.A
Zap Poison Battle Ram Wizard
Inferno Dragon

Defense Synergies 0 10

Zap
Knight Guards Poison P.E.K.K.A Inferno Dragon
Knight
Zap Wizard Poison
Battle Ram
Wizard
Knight Guards P.E.K.K.A
Guards
Zap Wizard Poison
Poison
Zap Knight Guards
P.E.K.K.A
Zap Wizard
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
P.E.K.K.A Inferno Dragon Zap Knight
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Guards
Poison P.E.K.K.A
Zap Guards
Inferno Dragon Zap Wizard Poison
Zap Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon
Knight Guards
Guards Poison Zap Knight Wizard
Inferno Dragon Zap Wizard Poison
P.E.K.K.A Zap Knight Wizard Guards
Wizard Zap Guards Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight
Zap P.E.K.K.A Inferno Dragon
Wizard Knight Poison P.E.K.K.A
Zap Knight Wizard Guards
Zap Wizard Poison Knight Guards Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Knight Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap P.E.K.K.A
Poison Zap Knight Wizard Inferno Dragon
Guards P.E.K.K.A Zap Knight
Guards P.E.K.K.A Zap Knight
P.E.K.K.A Knight Guards Inferno Dragon
Wizard Poison Zap
Guards P.E.K.K.A Knight
P.E.K.K.A Knight Inferno Dragon
Zap P.E.K.K.A Knight Poison Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Guards
P.E.K.K.A Zap Guards Poison
P.E.K.K.A Knight Wizard Guards
Wizard
Guards Zap Knight Poison P.E.K.K.A Inferno Dragon
Poison Zap Wizard P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Guards
Poison Zap
Poison
Knight Guards Poison
Wizard Poison Zap
Wizard Poison Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Guards Poison
Poison Zap Knight Wizard
Poison Zap Wizard
Poison Knight
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Zap Wizard Poison
Zap Wizard Poison
Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Inferno Dragon
Poison Zap Wizard
Zap Wizard Poison
Poison Zap
Poison Zap Wizard
Zap Wizard Guards Poison
Poison Zap Wizard
Zap Poison
P.E.K.K.A
Wizard Poison
Zap Guards
Poison Zap Wizard
Poison Knight Wizard
Zap Wizard Poison
Zap Poison
P.E.K.K.A
Zap Guards Poison
Zap Poison
Poison Zap
P.E.K.K.A Inferno Dragon
Wizard

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