My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Knight Battle Ram Wizard Royal Ghost Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Knight Battle Ram Wizard P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Battle Ram Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Battle Ram Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Void Royal Ghost Battle Ram Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Void Royal Ghost

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Void P.E.K.K.A Electro Wizard Knight Royal Ghost
Knight
Battle Ram Zap Wizard Electro Wizard
Battle Ram
Zap Knight P.E.K.K.A Royal Ghost Electro Wizard
Wizard
Knight P.E.K.K.A Royal Ghost
Void
Zap
P.E.K.K.A
Zap Electro Wizard Battle Ram Wizard
Royal Ghost
Zap Battle Ram Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Knight Battle Ram Royal Ghost

Defense Synergies 2 10

Zap
Electro Wizard Knight Void P.E.K.K.A Royal Ghost
Knight
Electro Wizard Zap Wizard
Battle Ram
Wizard
Knight P.E.K.K.A Royal Ghost Electro Wizard
Void
Zap
P.E.K.K.A
Zap Wizard Electro Wizard
Royal Ghost
Zap Wizard Electro Wizard
Electro Wizard
Zap Knight Wizard P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Void Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Void Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A
Zap Royal Ghost Electro Wizard
Electro Wizard Zap Wizard Void
Zap Void P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Royal Ghost Electro Wizard
Electro Wizard Zap Knight Wizard Royal Ghost
Zap Wizard Electro Wizard
P.E.K.K.A Zap Knight Wizard Electro Wizard
Wizard Zap P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap P.E.K.K.A Electro Wizard
Wizard Knight P.E.K.K.A Electro Wizard
Zap Knight Wizard Royal Ghost Electro Wizard
Zap Wizard Knight Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Royal Ghost Knight P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Void P.E.K.K.A Royal Ghost Electro Wizard
Void Electro Wizard Zap Knight Wizard Royal Ghost
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight
Wizard Zap Electro Wizard
P.E.K.K.A Knight Void Electro Wizard
P.E.K.K.A Knight
Zap Void P.E.K.K.A Electro Wizard Knight
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Void Electro Wizard
P.E.K.K.A Knight Wizard
Wizard
Electro Wizard Zap Knight P.E.K.K.A
Zap Wizard P.E.K.K.A Royal Ghost Electro Wizard
Zap Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Royal Ghost
Void Zap Royal Ghost Electro Wizard
Void
Knight Void
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Void Zap Wizard
Void Electro Wizard
Void Zap Knight Wizard Electro Wizard
Void Zap Wizard
Knight Void
Void
Zap
Zap Wizard
Wizard
Void Zap Wizard Electro Wizard
Zap Wizard Void
Void
Wizard Void
Void
Zap Void
Zap Wizard
Void Zap Wizard Royal Ghost Electro Wizard
Void Zap Wizard
Void Zap
Zap Wizard Void Electro Wizard
Zap Electro Wizard Wizard Void
Void
Void Zap Wizard
Zap Void Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Void
Zap Wizard Electro Wizard
Void Knight Wizard Electro Wizard
Zap Wizard
Void Zap
P.E.K.K.A
Zap Electro Wizard
Zap Void Electro Wizard
Void Zap Royal Ghost Electro Wizard
P.E.K.K.A
Wizard Void
Void

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