My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Tombstone Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Guards Dark Prince
Giant Snowball
Skeleton Barrel Tombstone Musketeer Goblin Barrel Guards
Zap
Skeleton Barrel Tombstone Goblin Barrel Guards Dark Prince
Barbarian Barrel
Knight Skeleton Barrel Tombstone Musketeer Goblin Barrel Guards Dark Prince
The Log
Skeleton Barrel Tombstone Musketeer Goblin Barrel Guards Dark Prince
Earthquake
Tombstone Goblin Barrel Guards
Arrows
Skeleton Barrel Tombstone Goblin Barrel Guards
Royal Delivery
Knight Skeleton Barrel Musketeer Goblin Barrel Guards Dark Prince
Fireball
Skeleton Barrel Tombstone Musketeer Goblin Barrel
Poison
Skeleton Barrel Tombstone Musketeer Guards
Lightning
Knight Tombstone Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Tombstone Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Barrel Tombstone Goblin Barrel Guards Musketeer Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Barrel Tombstone

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Skeleton Barrel Musketeer Guards Dark Prince
Knight
Skeleton Barrel Musketeer Goblin Barrel Zap
Skeleton Barrel
Knight Goblin Barrel Zap Musketeer Guards Dark Prince
Tombstone
Musketeer
Knight Zap Skeleton Barrel Dark Prince
Goblin Barrel
Knight Skeleton Barrel Dark Prince Guards
Guards
Zap Skeleton Barrel Goblin Barrel
Dark Prince
Goblin Barrel Zap Skeleton Barrel Musketeer

Defense Synergies 3 9

Zap
Knight Skeleton Barrel Tombstone Musketeer Guards Dark Prince
Knight
Musketeer Zap
Skeleton Barrel
Zap Musketeer
Tombstone
Musketeer Zap Guards
Musketeer
Knight Tombstone Guards Zap Skeleton Barrel Dark Prince
Goblin Barrel
Guards
Musketeer Zap Tombstone
Dark Prince
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Tombstone Musketeer
Zap Knight Tombstone Musketeer Dark Prince
Knight Tombstone Musketeer Dark Prince
Knight Tombstone Musketeer Guards Dark Prince
Tombstone Dark Prince
Zap Musketeer Guards Dark Prince
Musketeer Zap Tombstone
Zap Skeleton Barrel Musketeer
Tombstone Musketeer
Knight Guards Musketeer Dark Prince
Guards Zap Knight Tombstone Musketeer Dark Prince
Musketeer Zap
Tombstone Zap Knight Musketeer Guards Dark Prince
Zap Tombstone Guards Dark Prince
Knight Tombstone
Zap
Knight Tombstone Musketeer Dark Prince
Tombstone Zap Knight Musketeer Guards Dark Prince
Zap Knight Tombstone Musketeer Guards Dark Prince
Musketeer
Dark Prince Knight Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Tombstone Dark Prince
Zap Knight Skeleton Barrel Musketeer
Tombstone Guards Zap Knight Musketeer Dark Prince
Guards Dark Prince Zap Knight Musketeer
Knight Tombstone Musketeer Guards Dark Prince
Zap Skeleton Barrel Musketeer
Guards Dark Prince Knight Tombstone Musketeer
Knight Dark Prince
Zap Knight Tombstone Dark Prince
Tombstone Musketeer Guards
Knight Tombstone Musketeer Guards Dark Prince
Zap Guards Dark Prince
Dark Prince Knight Tombstone Guards
Musketeer
Tombstone Guards Zap Knight Musketeer Dark Prince
Zap Musketeer Dark Prince
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Musketeer Guards
Zap Skeleton Barrel Musketeer
Skeleton Barrel
Knight Skeleton Barrel Musketeer Guards Dark Prince
Zap Dark Prince
Zap Skeleton Barrel Musketeer
Musketeer
Zap Skeleton Barrel
Zap Skeleton Barrel
Musketeer Guards
Zap Knight Skeleton Barrel Musketeer Dark Prince
Zap Musketeer
Knight Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer Dark Prince
Zap Skeleton Barrel
Musketeer
Musketeer
Zap Skeleton Barrel Musketeer
Zap Dark Prince
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Musketeer
Zap Skeleton Barrel Musketeer Guards
Zap Musketeer
Zap
Zap Skeleton Barrel Tombstone Musketeer Guards Dark Prince
Zap Musketeer
Knight Musketeer Dark Prince
Zap Skeleton Barrel Musketeer
Zap
Musketeer Dark Prince
Zap Musketeer Guards
Zap Musketeer
Zap Skeleton Barrel Musketeer Dark Prince

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