My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Cannon Cart Giant Skeleton Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Cannon Cart Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Cannon Cart Giant Skeleton
Giant Snowball
Wall Breakers
Zap
Wall Breakers Cannon Cart
Barbarian Barrel
Knight Wall Breakers Cannon Cart Giant Skeleton Magic Archer
The Log
Suspicious Bush Wall Breakers Cannon Cart Giant Skeleton
Earthquake
Arrows
Suspicious Bush Wall Breakers
Royal Delivery
Knight Wall Breakers Cannon Cart Giant Skeleton Magic Archer
Fireball
Suspicious Bush Wall Breakers Cannon Cart Magic Archer
Poison
Suspicious Bush Magic Archer
Lightning
Knight Cannon Cart Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Wall Breakers Knight Magic Archer Golden Knight Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Suspicious Bush Wall Breakers Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Knight Wall Breakers Giant Skeleton Magic Archer
Knight
Wall Breakers Zap Cannon Cart Magic Archer
Suspicious Bush
Wall Breakers
Knight Zap
Cannon Cart
Zap Knight Magic Archer Golden Knight
Giant Skeleton
Zap Magic Archer
Magic Archer
Zap Knight Cannon Cart Giant Skeleton Golden Knight
Golden Knight
Cannon Cart Magic Archer

Defense Synergies 1 9

Zap
Knight Cannon Cart Giant Skeleton Magic Archer Golden Knight
Knight
Magic Archer Zap Cannon Cart
Suspicious Bush
Wall Breakers
Cannon Cart
Zap Knight Giant Skeleton Magic Archer
Giant Skeleton
Zap Cannon Cart Magic Archer
Magic Archer
Knight Zap Cannon Cart Giant Skeleton
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Knight Magic Archer Golden Knight
Zap Knight Cannon Cart
Knight Cannon Cart Giant Skeleton
Knight Cannon Cart
Giant Skeleton
Zap Cannon Cart Magic Archer
Zap Magic Archer
Zap Cannon Cart Giant Skeleton Magic Archer Golden Knight
Knight Cannon Cart Giant Skeleton
Zap Knight Cannon Cart Giant Skeleton Magic Archer
Zap Magic Archer
Zap Knight Cannon Cart Giant Skeleton
Zap Cannon Cart Magic Archer Golden Knight
Knight Cannon Cart
Zap
Knight Cannon Cart
Zap Knight Cannon Cart Magic Archer Golden Knight
Zap Knight Cannon Cart Giant Skeleton Magic Archer
Cannon Cart
Knight Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Cannon Cart Giant Skeleton
Zap Knight Cannon Cart Magic Archer
Giant Skeleton Zap Knight Cannon Cart Golden Knight
Giant Skeleton Zap Knight Cannon Cart
Giant Skeleton Knight Cannon Cart
Zap Magic Archer
Knight Cannon Cart Giant Skeleton
Giant Skeleton Knight Cannon Cart
Zap Giant Skeleton Knight Cannon Cart Magic Archer
Knight Cannon Cart Giant Skeleton Golden Knight
Zap Giant Skeleton
Cannon Cart Giant Skeleton Knight Golden Knight
Cannon Cart Magic Archer
Zap Knight Cannon Cart Giant Skeleton Magic Archer Golden Knight
Zap Cannon Cart Giant Skeleton Magic Archer Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Giant Skeleton Golden Knight
Zap Magic Archer Golden Knight
Cannon Cart Giant Skeleton Magic Archer
Cannon Cart Knight Giant Skeleton
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Golden Knight
Zap Knight Cannon Cart Magic Archer Golden Knight
Zap Magic Archer
Knight Cannon Cart Magic Archer Golden Knight
Cannon Cart Magic Archer
Zap Cannon Cart Magic Archer
Zap Cannon Cart Magic Archer Golden Knight
Magic Archer Cannon Cart
Zap Magic Archer
Zap Magic Archer Golden Knight
Giant Skeleton Magic Archer
Zap Cannon Cart
Zap Magic Archer
Zap Magic Archer Golden Knight
Zap Magic Archer Golden Knight
Zap Magic Archer Golden Knight
Zap Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Giant Skeleton
Magic Archer
Zap Cannon Cart Magic Archer
Zap Magic Archer
Knight Cannon Cart Magic Archer
Zap Magic Archer
Zap Giant Skeleton
Cannon Cart
Zap Giant Skeleton Magic Archer Golden Knight
Zap Magic Archer
Zap Cannon Cart Giant Skeleton Magic Archer Golden Knight
Cannon Cart

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