My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Elixir Golem Witch Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Witch
Zap
Witch Sparky
Barbarian Barrel
Knight Tesla Elixir Golem Witch Magic Archer Sparky
The Log
Elixir Golem Witch Sparky
Earthquake
Tesla Elixir Golem Witch
Arrows
Witch
Royal Delivery
Knight Elixir Golem Witch Magic Archer Sparky
Fireball
Tesla Elixir Golem Witch Magic Archer Sparky
Poison
Elixir Golem Witch Magic Archer Sparky
Lightning
Knight Tesla Witch Magic Archer Sparky
Rocket
Witch Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Elixir Golem Tesla Fireball Magic Archer Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Elixir Golem Tesla

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Sparky Knight Elixir Golem Witch Magic Archer
Knight
Zap Fireball Witch Magic Archer Sparky
Tesla
Elixir Golem
Zap Fireball Witch Magic Archer Sparky
Fireball
Zap Knight Elixir Golem Magic Archer Sparky
Witch
Zap Knight Elixir Golem
Magic Archer
Zap Knight Elixir Golem Fireball
Sparky
Zap Knight Elixir Golem Fireball

Defense Synergies 3 10

Zap
Fireball Knight Tesla Witch Magic Archer Sparky
Knight
Tesla Magic Archer Zap Fireball Witch Sparky
Tesla
Knight Zap Fireball Magic Archer
Elixir Golem
Fireball
Zap Knight Tesla
Witch
Zap Knight
Magic Archer
Knight Zap Tesla
Sparky
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Magic Archer Sparky
Sparky Zap Knight Tesla Witch
Tesla Witch Sparky Knight
Tesla Witch Sparky Knight
Fireball Sparky
Fireball Zap Tesla Magic Archer
Tesla Zap Fireball Witch Magic Archer
Zap Tesla Fireball Magic Archer Sparky
Tesla Witch Sparky
Knight Tesla Sparky
Witch Zap Knight Tesla Fireball Magic Archer
Tesla Zap Fireball Witch Magic Archer
Tesla Sparky Zap Knight Fireball Witch
Fireball Sparky Zap Tesla Witch Magic Archer
Sparky Knight Tesla
Zap Tesla Fireball Sparky
Tesla Sparky Knight Fireball Witch
Tesla Fireball Zap Knight Witch Magic Archer
Zap Witch Knight Tesla Fireball Magic Archer
Sparky Tesla
Knight Tesla Fireball Witch Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Fireball Witch Sparky
Fireball Zap Knight Tesla Magic Archer
Zap Knight Witch Sparky
Zap Knight Tesla Fireball Sparky
Knight Tesla Witch Sparky
Fireball Zap Tesla Witch Magic Archer
Sparky Knight Tesla Fireball Witch
Knight Tesla Sparky
Zap Knight Fireball Witch Magic Archer Sparky
Witch Tesla Sparky
Knight Tesla Witch Sparky
Zap Fireball
Knight Tesla Fireball Witch Sparky
Tesla Fireball Witch Magic Archer Sparky
Tesla Witch Sparky Zap Knight Fireball Magic Archer
Zap Tesla Fireball Witch Magic Archer Sparky
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Sparky
Fireball Zap Magic Archer
Fireball Magic Archer Sparky
Knight Fireball Sparky
Fireball Zap Magic Archer Sparky
Fireball Zap Witch Magic Archer
Witch Magic Archer Sparky
Fireball Zap Magic Archer
Fireball Zap
Fireball Sparky
Zap Knight Fireball Magic Archer Sparky
Fireball Zap Magic Archer
Knight Fireball Magic Archer Sparky
Fireball Magic Archer
Zap Fireball Magic Archer Sparky
Zap Fireball Witch Magic Archer Sparky
Magic Archer Fireball Sparky
Fireball Sparky
Sparky
Zap Fireball Magic Archer Sparky
Zap Fireball Witch Magic Archer
Fireball Magic Archer Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Witch Magic Archer Sparky
Witch
Fireball Zap Witch Magic Archer Sparky
Fireball Zap Witch Magic Archer Sparky
Fireball Zap Magic Archer Sparky
Zap Fireball Witch Magic Archer Sparky
Zap Fireball Witch
Fireball Sparky
Zap Fireball Magic Archer Sparky
Zap Fireball Magic Archer Sparky
Sparky
Fireball Magic Archer Sparky
Zap Fireball Witch Magic Archer
Fireball Zap Witch Magic Archer
Fireball
Fireball Knight Magic Archer Sparky
Zap Fireball Magic Archer
Zap Fireball Sparky
Sparky
Zap Fireball Witch Magic Archer Sparky
Zap Fireball Witch Magic Archer
Zap Fireball Witch Magic Archer Sparky
Sparky
Fireball Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: