My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Prince Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel Lumberjack
Zap
Goblin Barrel Prince
Barbarian Barrel
Knight Tesla Goblin Barrel Magic Archer Lumberjack
The Log
Goblin Barrel Prince Lumberjack
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Goblin Barrel Prince Magic Archer Lumberjack
Fireball
Tesla Goblin Barrel Magic Archer Lumberjack
Poison
Magic Archer
Lightning
Knight Tesla Prince Magic Archer Lumberjack
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Tesla Fireball Magic Archer Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Barrel Tesla

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Knight Magic Archer Lumberjack
Knight
Goblin Barrel Zap Fireball Prince Magic Archer Lumberjack
Tesla
Fireball
Zap Knight Magic Archer
Goblin Barrel
Knight Prince Lumberjack
Prince
Zap Goblin Barrel Knight Magic Archer Lumberjack
Magic Archer
Zap Knight Fireball Prince Lumberjack
Lumberjack
Zap Knight Goblin Barrel Prince Magic Archer

Defense Synergies 3 13

Zap
Fireball Knight Tesla Prince Magic Archer Lumberjack
Knight
Tesla Magic Archer Zap Fireball Lumberjack
Tesla
Knight Zap Fireball Prince Magic Archer
Fireball
Zap Knight Tesla Lumberjack
Goblin Barrel
Prince
Zap Tesla Magic Archer
Magic Archer
Knight Zap Tesla Prince Lumberjack
Lumberjack
Zap Knight Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Magic Archer
Lumberjack Zap Knight Tesla Prince
Tesla Prince Lumberjack Knight
Tesla Prince Lumberjack Knight
Fireball Prince Lumberjack
Fireball Zap Tesla Magic Archer Lumberjack
Tesla Zap Fireball Magic Archer
Zap Tesla Fireball Magic Archer
Tesla Prince Lumberjack
Knight Tesla Prince Lumberjack
Zap Knight Tesla Fireball Magic Archer Lumberjack
Tesla Zap Fireball Magic Archer
Tesla Prince Lumberjack Zap Knight Fireball
Fireball Zap Tesla Prince Magic Archer Lumberjack
Knight Tesla Prince Lumberjack
Zap Tesla Fireball Prince Lumberjack
Tesla Knight Fireball Prince Lumberjack
Tesla Fireball Zap Knight Prince Magic Archer Lumberjack
Zap Knight Tesla Fireball Magic Archer Lumberjack
Tesla Prince Lumberjack
Knight Tesla Fireball Prince Lumberjack
Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Tesla Fireball Prince
Fireball Zap Knight Tesla Prince Magic Archer Lumberjack
Lumberjack Zap Knight Prince
Prince Lumberjack Zap Knight Tesla Fireball
Knight Tesla Prince Lumberjack
Fireball Zap Tesla Magic Archer
Prince Knight Tesla Fireball Lumberjack
Knight Tesla Prince Lumberjack
Zap Knight Fireball Prince Magic Archer
Tesla
Knight Tesla Prince Lumberjack
Zap Fireball Prince
Prince Knight Tesla Fireball Lumberjack
Tesla Fireball Magic Archer
Tesla Zap Knight Fireball Prince Magic Archer Lumberjack
Zap Tesla Fireball Magic Archer
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Zap Magic Archer
Fireball Magic Archer
Knight Fireball Prince
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Fireball Prince Lumberjack
Zap Knight Fireball Prince Magic Archer
Fireball Zap Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Prince Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Fireball Prince Magic Archer
Zap Fireball Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Zap Fireball
Zap Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Zap Prince Magic Archer
Fireball Zap Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Prince
Fireball Magic Archer
Zap Fireball Prince Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Knight Prince Magic Archer Lumberjack
Zap Fireball Magic Archer
Zap Fireball
Prince
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Prince Magic Archer
Prince
Fireball

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