My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Flying Machine Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Flying Machine
Zap
Flying Machine Bandit
Barbarian Barrel
Knight Tesla Bandit
The Log
Bandit
Earthquake
Tesla
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Bandit
Fireball
Tesla Flying Machine Bandit
Poison
Flying Machine
Lightning
Knight Tesla Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Bandit Tesla Fireball Flying Machine Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Bandit

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Knight Flying Machine Bandit
Knight
Zap Fireball Flying Machine
Tesla
Fireball
Zap Mirror Knight
Flying Machine
Zap Knight Mirror
Mirror
Zap Fireball Electro Giant Flying Machine
Electro Giant
Mirror
Bandit
Zap

Defense Synergies 5 10

Zap
Fireball Mirror Knight Tesla Flying Machine Bandit
Knight
Tesla Zap Fireball Flying Machine
Tesla
Knight Mirror Zap Fireball
Fireball
Zap Mirror Knight Tesla Bandit
Flying Machine
Zap Knight Mirror Bandit
Mirror
Zap Tesla Fireball Flying Machine
Electro Giant
Bandit
Zap Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Flying Machine
Zap Knight Tesla Flying Machine Bandit
Tesla Knight Bandit
Tesla Knight Bandit
Fireball
Fireball Zap Tesla Flying Machine Bandit
Tesla Zap Fireball Flying Machine
Zap Tesla Fireball Flying Machine Electro Giant Bandit
Tesla
Knight Tesla Bandit
Zap Knight Tesla Fireball Flying Machine Electro Giant Bandit
Tesla Zap Fireball Flying Machine
Tesla Zap Knight Fireball Flying Machine Bandit
Fireball Zap Tesla
Knight Tesla Bandit
Zap Tesla Fireball Electro Giant Bandit
Tesla Knight Fireball
Tesla Fireball Zap Knight Flying Machine Bandit
Zap Knight Tesla Fireball Flying Machine Bandit
Tesla
Knight Tesla Fireball Flying Machine Electro Giant Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Fireball Electro Giant Bandit
Fireball Bandit Zap Knight Tesla Flying Machine
Bandit Zap Knight
Zap Knight Tesla Fireball Bandit
Knight Tesla Bandit
Fireball Electro Giant Zap Tesla Flying Machine
Knight Tesla Fireball Flying Machine Bandit
Knight Tesla
Zap Knight Fireball Flying Machine Bandit
Tesla
Knight Tesla Flying Machine
Zap Fireball Electro Giant
Knight Tesla Fireball Bandit
Tesla Fireball Flying Machine Electro Giant
Tesla Electro Giant Zap Knight Fireball Flying Machine
Zap Tesla Fireball Flying Machine Electro Giant
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Bandit
Fireball Zap Flying Machine Bandit
Fireball Flying Machine Bandit
Knight Fireball Flying Machine
Fireball Zap
Fireball Electro Giant Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine Bandit
Fireball
Zap Knight Fireball Flying Machine Bandit
Fireball Zap Flying Machine
Flying Machine Knight Fireball Bandit
Fireball Flying Machine Bandit
Zap Fireball Flying Machine
Zap Fireball Flying Machine Bandit
Fireball Flying Machine Bandit
Fireball
Zap Fireball Flying Machine Bandit
Zap Fireball Flying Machine Electro Giant
Fireball
Fireball
Zap Fireball Flying Machine
Zap Electro Giant Fireball
Fireball Zap Flying Machine Bandit
Fireball Zap Flying Machine Bandit
Fireball Zap Bandit
Zap Fireball Flying Machine Electro Giant
Zap Fireball Flying Machine Electro Giant
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Fireball Flying Machine Bandit
Fireball Zap Flying Machine
Fireball
Fireball Knight Flying Machine
Zap Fireball Flying Machine
Zap Fireball Electro Giant
Flying Machine
Zap Electro Giant Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Electro Giant Bandit
Fireball

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