My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Giant Wizard Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Night Witch
Giant Snowball
Balloon Night Witch
Zap
Balloon Night Witch
Barbarian Barrel
Knight Tesla Wizard Night Witch
The Log
Earthquake
Tesla
Arrows
Night Witch
Royal Delivery
Knight Wizard Balloon Night Witch
Fireball
Tesla Wizard Balloon Night Witch
Poison
Wizard Balloon Night Witch
Lightning
Knight Tesla Wizard Balloon Night Witch
Rocket
Wizard Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tesla Fireball Night Witch Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Tesla Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Balloon Knight Night Witch
Knight
Balloon Zap Fireball Wizard Night Witch
Tesla
Fireball
Zap Knight Giant
Giant
Zap Night Witch Fireball Wizard Balloon
Wizard
Knight Giant Balloon
Balloon
Zap Knight Giant Wizard
Night Witch
Giant Zap Knight

Defense Synergies 2 9

Zap
Fireball Knight Tesla Night Witch
Knight
Tesla Zap Fireball Wizard Night Witch
Tesla
Knight Zap Fireball Wizard Night Witch
Fireball
Zap Knight Tesla
Giant
Wizard
Knight Tesla
Balloon
Night Witch
Zap Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball Wizard
Zap Knight Tesla Night Witch
Tesla Knight Night Witch
Tesla Night Witch Knight
Fireball
Fireball Zap Tesla Night Witch
Tesla Zap Fireball Wizard Night Witch
Zap Tesla Fireball
Tesla Night Witch
Knight Tesla Night Witch
Zap Knight Tesla Fireball Wizard Night Witch
Tesla Zap Fireball Wizard Night Witch
Tesla Night Witch Zap Knight Fireball Wizard
Fireball Wizard Zap Tesla Night Witch
Knight Tesla
Zap Tesla Fireball
Tesla Wizard Knight Fireball Night Witch
Tesla Fireball Zap Knight Wizard Night Witch
Zap Wizard Knight Tesla Fireball
Tesla
Wizard Knight Tesla Fireball Night Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Fireball
Fireball Zap Knight Tesla Wizard
Zap Knight
Zap Knight Tesla Fireball Night Witch
Knight Tesla Night Witch
Fireball Wizard Zap Tesla
Knight Tesla Fireball Night Witch
Knight Tesla
Zap Knight Fireball
Tesla
Knight Tesla
Zap Fireball
Knight Tesla Fireball Wizard Night Witch
Wizard Tesla Fireball
Tesla Zap Knight Fireball Night Witch
Zap Tesla Fireball Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Night Witch
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Night Witch
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Night Witch
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Night Witch
Zap Fireball Wizard
Fireball Night Witch
Zap Fireball Wizard Night Witch
Zap Fireball
Fireball Wizard
Zap Fireball Night Witch
Fireball Zap Wizard
Fireball
Fireball Knight Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Fireball Wizard

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